Sticky Business

Sticky Business

View Stats:
poobie Feb 5, 2024 @ 9:04pm
what are the numbers behind receiving XP?
I'd like to 100% the game and 5 star every sticker. While grinding I've noticed the XP received just seems to be very confusing to me so was wondering about what its based on.

I know you can see the amount of XP an order is earning on the ticket, as well as adding up to a max of 75% bonus thru extra stickers + goodies. I also noticed that if you add in totally different extra stickers to raise the bonus percent, if they are NOT requested in the order you will not earn XP for those extra stickers.

-Is the amount of XP given relative to the size of the sticker or how many times its used? (Such as 5 hearts in the same sticker)

-Is the XP amount for a sticker decided, and then divided among how many individual items are used in that sticker? (A sticker has an XP value of 15, but if there are 15 pieces then each piece only receives 1 XP? Or a sticker with a value of 15, but has only 3 items, would give each piece 5 XP)

-Is the XP listed on the order divided equally among the stickers requested?

-Does the bonus up to 75% spread equally as well? Or if you add 10 of an extra sticker to get that bonus, then the bonus will be counted towards those extra stickers?

Basically I'd just like a crash course on this. There are some stickers that I will send out 60 in a day, whether it be as bonus stickers or even across 9 orders, and will barely gain 1 pixel of stars. I've sent probably over 1000 of this one. However a sticker I made an hour ago has already made it half way thru its 4th star and is literally about to lap the one i've been working on for days.
Originally posted by Reinae:
Hi there!

I'm going for the same goal and so I had the same question!

I couldn't find any information online so instead I ran a series of tests in-game.

Here's the results of my tests:

1. If you use a sticker as a freebie, it increases the % XP gained by 5%, however the sticker components used in the freebie do not go up in XP

This means that in order for a sticker component to go up in XP it must be part of an order -- you can't bring them up in XP by putting in a bunch of freebies with that sticker component

2. When it comes to XP, size doesn't matter. I tested selling a sticker with 1 large sticker component and 1 small sticker component and they both were given the same XP. Now obviously size does matter when it comes to gold as a larger sticker will sell for more

3. Making a new sticker does not grant XP. Printing a sticker also does not grant XP

4. It looks like if there are many components in a single sticker, each component does not get a significant amount of XP

5. In one test, I had 1 sticker made up of 2 different types of sticker components. I used only 1 of the 1st sticker component, and a ton of the 2nd sticker component to make the sticker. When they sold, both sticker components were given the exact same experience. So I believe the XP granted to each sticker would be divided evenly between each sticker component used, regardless of size or quantity of the sticker components

6. Each star gets progressively harder to fill, so getting a sticker component from 4 stars to 5 stars is significantly harder than getting a sticker component from 0 stars to 1 star
< >
Showing 1-2 of 2 comments
The author of this thread has indicated that this post answers the original topic.
Reinae Apr 10, 2024 @ 12:50pm 
Hi there!

I'm going for the same goal and so I had the same question!

I couldn't find any information online so instead I ran a series of tests in-game.

Here's the results of my tests:

1. If you use a sticker as a freebie, it increases the % XP gained by 5%, however the sticker components used in the freebie do not go up in XP

This means that in order for a sticker component to go up in XP it must be part of an order -- you can't bring them up in XP by putting in a bunch of freebies with that sticker component

2. When it comes to XP, size doesn't matter. I tested selling a sticker with 1 large sticker component and 1 small sticker component and they both were given the same XP. Now obviously size does matter when it comes to gold as a larger sticker will sell for more

3. Making a new sticker does not grant XP. Printing a sticker also does not grant XP

4. It looks like if there are many components in a single sticker, each component does not get a significant amount of XP

5. In one test, I had 1 sticker made up of 2 different types of sticker components. I used only 1 of the 1st sticker component, and a ton of the 2nd sticker component to make the sticker. When they sold, both sticker components were given the exact same experience. So I believe the XP granted to each sticker would be divided evenly between each sticker component used, regardless of size or quantity of the sticker components

6. Each star gets progressively harder to fill, so getting a sticker component from 4 stars to 5 stars is significantly harder than getting a sticker component from 0 stars to 1 star
Zanmor May 12, 2024 @ 12:01pm 
The last achievement I needed was to unlock all stickers. Accomplishing that just means grinding out XP. To accomplish that I unlisted all my real designs and then just made (eventually) 8 stickers that consisted of just selecting a category and stacking all the design elements on top of each other. Looks ugly and it's just to exploit the mechanic for XP but it worked well.

On one day with 8 orders I ended up getting 590 XP. That's a high mark, but I'd estimate I was typically getting 200 XP a day with this method. Not every sticker would get enough orders to fill XP, but usually one sticker was. And when they hit you've usually leveled up a dozen or more design elements all at once.
< >
Showing 1-2 of 2 comments
Per page: 1530 50