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A Rogue wants DEX and SPD in about equal proportions (maybe a bit higer SPD), as well as at least 2 extra points into CON (probably from equipment is best) for survivability. A Rogue wants SPD and Movement so they can spend as few AP as possible moving into backstab position, and more points performing backstabs.
Pretty much every team combination can work, it just comes down to learning how to use them together. Sometimes this means not hitting ALL enemies with an AoE in exchange for not hitting teammates as well.
Rogues can also be good Marksmen as well, because of the DEX bonuses.
As for magic spells, I havne't finished the game with a pure rogue, but I did with a Shadowblade, which is a Witchcraft/Air/Scoundrel build. That's a pretty good combination, but it does require less investment into DEX and SPD and more into INT. (8 INT is the minimum to cast the lowest-level spells without penalty). The INT requirements make it hard for an otherwise pure character to get into magic. It's easier to save that for another playthrough, after you better grasp on how to play the base character.