Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

AI Personality Change
Hey, so i started i new game and i love it! Yet, at the start for i didn't know what it was, i left 'No AI' option to my heroes. Now i'm dissapointed in the conversation i have to make up everytime. I want to change it.

I've looked through the saved files where i found the 'Character Creation' file. Looked into it, gibberish. So i though: start a new game with proper AI settings, save, copy the mentioned file into my original save, and profit! But it didn't work, still i have to make the conversations.

Can you guys hook me up with a AI change method to existing saves, or a mod for the same puropse? Thaaaanks.
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I would like to know this as well.
You dont need to start over when you progress in the game there is a chamber where you can custumise your main characters
where is this chamber...
The place is called "End of Time" or what so ever and you can access that chamber once you find the second Star Stone
So, after the Hall of Heroes ?
You cannot change it. Unfortunately, you can't even give your characters an AI at all right now. Unfortunately, it wasn't ready for release. They said they plan to release it "soon" so I don't know, maybe a week or two? The way I've gotten around it is to "role-play" my characters. I've assumed them personalities from some of my favorite characters from books I loved and I answer questions how I think they would have.
Well, at Character Creation.
There are 3 options for AI Personality.
No AI, Royal, and Random.

I went with random first, and then the 2 heroes couldn't agree on accept Madora or w/e her name is into the party... So that is definitely in the way of playing. So I restarted. I presume that Royal option means the AI will always agree with the player. Well, you wouldn't want that either.

So, No AI is the best option, IMO.
Отредактировано PY5RA; 4 июл. 2014 г. в 2:18
No AI lets you pick both choices, which is my preferred option. It lets you play both characters how you want them, and comes with the added control over how dialogue/personality traits are distributed. ie: Picking reason all the time on your character with crafting skill, being romantic with the character with the lucky find ability, heartless with a character with barter.
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Дата создания: 3 июл. 2014 г. в 7:33
Сообщений: 10