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Divine Divinity and Divinity II had essentially the same base gameplay mechanics. The game worlds were marginally different, the story was different, and rendering was done in quasi-3D, but that's about the only major differences.. They were so similar it was the only reason I tolerated Divinity II's crappy story and entirely too slowly paced "almost complete lack of plot-advancing" narrative.
Doesn't really make sense to compare them like that
Are you thinking of Divinity 2 or Beyond Divinity, I mean Divinity 2 was a third person ARPG, mechanics were completely different and if you didn't know that Divine Divinity and Divinity 2 were in the same universe you never could tell, and would be looking for Divinity 1 out there somewhere.
There is widescreen support for Divine Divinity.I run it on a 2560 x1440 screen
http://www.wsgf.org/dr/divine-divinity for old disk versions.
But if you buy the anthology version or digital version now it comes with the 1.5 patch that includes widescreen support.