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Borderland series (♥♥♥♥ rpg but fun co-op)
Diablo 3 (♥♥♥♥ rpg but fun combat single or MMO)
Path Of Exile (Diablo 2 on steroids and continuously being updated, compeltely free)
Torchling 2 (Like above has the original diablo style hack and slash but more cartoonish)
Try at your own risk:
Grimm Dawn
Guild Wars 2 (mmo)
I am quite sure I am going to catch a lot of flack for the labeling but none of them really do anything different than MMOs and mostly banks on the endgame content and the need for continually farming for better stuff with friends. Technicality aside, these are also titles I did much rather sample for an hour two during downtime rather than focus wholesale as a game with progression and an end.
I guess this is largely due to combat being in real time in most games, and combat being a solo experience(but with help from friends), rather than actual coop where you have to constantly work together.
And there are not a whole lot of turn-based combat ARPGs out there with Coop options. Would be awesome though.
Was.
RIP in pieces Guild Wars. (You can still play but, heroes+henchies on a dead game is not so much "co-op" anymore; then again, it does make the truly challenging content infinitely more difficult).
They all ready have 2 new classes planned which means a lot more hybrid classes as well. The dual class skill tree system makes the game into almost a MOBA like ARPG in terms of class diversity. In fact if online player count were increased I could easily see modding turning the game into a MOBA it's easily got the potential to be made into one depending on capabilities of modding tools.
I actually haven't tried D:OS in co-op yet is the funny part despite the fact that a lot of people clamor over it the reason being is you have more control over the story and game play in single player. I do know D:OS provides a interesting Co-Op experience though especially from a RP standpoint you'll never know quite what to expect so it'll play a bit different each time around depending on how players decide to play the game itself.
The original Guild Wars was ridicilously easy though. I don't recall ever having difficulty with anything that happened across all the campaigns with the exception maybe of the Factions and Prophecies final battle.
Of course Hard Mode spiced things up a bit, but unfortunately it requires you to complete the entire campaign first which is a big shame. Who wants to re-do a campaign just so things can be a little bit more challenging?
Fair enough. I don't have any personal expreince in those two games listed so I can't really give any opinions. All I know is POE and D3 are about as far I want to go with enldess loot grind games with MMO aspects. I like my games to have an end so I can move on to something new.
No, just no.