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Just mentioning the mortician's house is already too big of a hint.
I just want a simple awnser, is there a feature I missed that keeps track of locations I've been told, or did the developers just not think of that?
There are a couple entrances to the tunnel in Cyseal, and one just outside: find a hatch or dig somewhere that digging makes sense, specifically, the easiest entrance would be to dig up the largest dirt pile in the graveyard.
Hey Raze, I finally figured out the problem with jahan. I have to approach him with the female character, me thinks even though there are two characters, one of them is still a higher priority to the game. Its weird though when I approached him one at a tim he still denied me.... dude has issues..
Pen and Paper style.
Well I guess I'll just go die around the map until I find my quest locations.
Please note that giving the player absolutely no clues to a direction to go in does not mean the same as "needing to be immersed and skillful", as these are two entirely different things
I've sat in the town for a total of five hours desperately trying to figure out some kind of direction to go in. But as Spaz has said, there is none, so I have to piss around until I find something.
That's not good game desgin.
Which is a real shame since everything else about this game is so well made and I was looking forward to enjoying this.
Nope! None that I recall. I didn't even attack the guards. Also wierdly enough Jahan got agreeable after I had talked to the Totem in the Goblin village and gained access. Also those spider cult bastards are annoying as hell.
The north west gate is the only gate not closed off, that you can walk out of without having to ask a guard to open the gate the first time you approach.
There are general directions to some places given in books or dialogue. Quests are generally not designed to be run through in a linear manner, so you do sometimes just need to explore.
Let us do this step by step. In 10 easy steps.
1. Murder case, you are the detective. Check!
2. Talk to everyone in town. That is what detectives do. Duh! Check!
3. Solve few mysteries and find few secrets as I do detective work. Check!
4. Still a dead end. Detective work is really hard and my head hurts. Check!
5. Time to dig dipper. Let us breakin in to some basments and locked doors, sneack and pickpoket. Do what CIA does and find some dirty loundry. And check every closet for a skeleton or two. Check!
6. Still stuck and have no clue! I blame todays MTV and Celebrity Cribs for ♥♥♥♥♥♥♥ up my cognitive development. Check!
7. Steal enough loot in town. Sell it. Buy the best gear detectives can now afford. Let us go in to the wild. Maybe we will find answers there.
8. Still lost?
9. Uninstal and go back to console gaming or skyrim with checkmarks and gps.
10. Happy ending.
Then no, you haven't.
Just because you say something, it doesn't give your claim any weight. There ARE clues, lots of them. Hell, I even left one in the very first response to this thread. Stop skimming dialogue. (You even skim forum dialogue.)
Oh, you're one of those people. "If they don't design it the way I want, it's bad design! I need GPS! Ahh!" I could claim just as officially that any game which falls back on GPS-rails to send you from point to point at the expense of properly fleshed out, descriptive dialogue and meaningful exploration is bad game design. So who's right? You because you agree with what you said? Because I agree with what I said so I guess that makes me right.
Maybe this game isn't for you.
It's very interesting that you can make this claim whilst having never made it past the first story quest. I'll enjoy reading your next thread about how you think the combat is unfair or some other trash after a mob of zombies twelve deep murks you.
The. Spaz. is correct. There is nothing in the game that gives directions. Sometimes, only sometimes, your map (M key, not the minimap) will give markers (a little gold square) for major places. Seems a lot of people have trouble with this lost feeling. I did too. But when you hit a brick wall, it means you need to go where you haven't yet explored.
Which takes us back to these gates. If you are stuck with the difficulty of enemies, use the West gate first, and explore the west. Make your way east as you level up and are better able to handle tougher enemies. By the time you meet Blossius and Livia, you can also hit the Southwest gate comfortably. Save the East gate for last. (Make trips back to town, report to Aureus and Arhu any discoveries for XP for concluding some quests as they come up. This helps also toward leveling up.)
Don't feel bad. I've played a total of 73 hours so far, split between two separate games on two computers, and I'm not even out of Cyseal yet with either game, nor completed some of the most basic quests.
As for this game being a throwback to old-style RPGs, I cut my teeth on games like Ultima, Wizardry and Bard's Tale on the Apple II and Amiga decades ago, and I'm still wandering around confused. So don't take it too hard.