Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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RainWriter Oct 18, 2014 @ 6:10am
4K Resolution Issue (game won't launch)
I'd tried everyting mentioned on the steam forums to try to get my game to launch (I would just get a black screen and the game would crash), but didn't consider that my 4k resolution was confusing things.

A solution provided to me by Raze of Larian Studios (that worked!) was the following:

"Try temporarily lowering your desktop resolution, to limit what the game will auto-detect. A 4k resolution isn't necessarily a problem, but a couple people have had the game crash with a desktop resolution of 3840x2160, but the game was fine at 2560x1440, for example (and once it loaded and created the configuration file, they could switch their desktop resolution back). One found that after they got the game running, with V-sync disabled they could raise the game resolution back to the original 3824x2160 resolution."

This is exactly what I did and it worked exactly as stated above (and I got the game back up to 4k). Hopes this helps anyone else out there who was in the same boat as me. :happymeat:

-Rain
Last edited by RainWriter; Oct 18, 2014 @ 6:11am
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Showing 1-4 of 4 comments
Camm Dec 3, 2014 @ 5:13am 
Did you need to do this every time you logged in?
RainWriter Dec 3, 2014 @ 5:35am 
Nope - once did the trick.
CEOofFatBallz Dec 5, 2014 @ 5:30pm 
that didnt work for me can u explain it better. maybe i made a mistake.
Raze_Larian Dec 5, 2014 @ 7:16pm 
If lowering your desktop resolution a fair bit didn't get the game to start, that may not be the reason it is crashing.

As long as the graphics options file is being created, you can try manually setting the game resolution (and display mode). If that doesn't help, check out the suggestions here.


You can edit the graphicSettings.lsx file (in the '..\Documents\Larian Studios\Divinity Original Sin' folder) in Wordpad, or other text editor, to manually change the resolution. Search for the section:

</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="ScreenHeight" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="1600" type="4" />
</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="ScreenWidth" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="2560" type="4" />
</node>



Search for 'fake' near the start of the file to set the display mode (if both FakeFullscreen and Fullscreen are set to zero, it will be in Window mode).

<node id="ConfigEntry">
<attribute id="MapKey" value="FakeFullscreenEnabled" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="0" type="4" />
</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="FrameCapFPS" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="60" type="4" />
</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="Fullscreen" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="1" type="4" />
</node>
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Date Posted: Oct 18, 2014 @ 6:10am
Posts: 4