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Αναφορά προβλήματος μετάφρασης
The first playthrough was very enjoyable. So much so that I started the replay on the same day of finishing the first. This is by far the longest time that I have ever invested in any game in this format. It certainly beats some 320hrs of playing Assassin's Creed Black Flag on my PS4. However the 510 hours that Steam tells me I have spent in playing D:OS is still not the longest timeline that I have ever invested in a game.
Way back in the good old days of postal wargaming I started up a couple of games of Anzio roughly a couple of months apart against two different opponents, who agreed to play the campagin game. The entire war in Italy, with each turn covering a week of real time. When you play a postal game you play two legs. Once the first leg is done and dusted, you switch sides and start again. It was that simple. One of my opponents responded by return of post, so I reciprocated, and as a result we got through an adverage of two moves a week thanks to the good old GPO (holidays not withstanding). As I recall we completed both legs in roughly 4 years and some 6 months! As to the other individual, he dropped out to disappear under a rock somewhere within little more than a few months of starting the game and little more than 4 to 5 moves in the game itself.
In passing Anzio is the very best operational level wargame I have ever played face-to-face and by post!
(Sorry if I have mistakes, Eng is not my native)
The purchase of an Apple Euro-Plus in November 1979 very slowly started a snowball rolling down a very long mountain side. In those early years there were less than a handfull of games for the Apple that could claim to be anywhere near as good as the board wargame equivalent. Having said that, Ultima and Wizardry (The Proving Grounds), for the Apple were both to draw me more and more into the world of playing AD&D with friends face-to-face and indeed playing RPG's on the systems I've been through in the past. I eventually upgraded to the Apple IIe and years later the Amiga A1000 and then the Amiga A1500. When the latter crashed never to be revived again there was a long drought of no gaming for almost 9 years, until I treated myself to a Christmas present in December of 2008 of my first PS3. Today I have a PS3 and PS4, along with a custom built PC.
As I said many years ago; "I work to live, I live for my Hobby!"
Gaming is in my blood... and now at long last I can say that gaming on the PS3/PS4 and PC has come of age for this hardcore wargamer of the past. Though I still cannot get my head around FPS and or RTS titles. Company of Heroes 2 purchased on day of release and so far only 4hrs of gameplay, according to Steam!
I mostly never load back, but on some tricks to solve or find I spend a lot of time to find the solution, and I didn't tried solve everything but I tried as much than possible solve all by myself.
I skipped many combats, some places, didn't finished more than 10 quests, but I also spend a lot of time in equipments, an example is I that a respec of my two characters took me about 2 play sessions ie about 6 hours without doing much more than preparing the respec.
I also made crafting sessions, or even some shopping sessions.
I have no idea how players can solve anything and never been stuck, it's rarely very difficult but there's so many that I doubt many players can do it without being stuck sometimes or by checking some help or solution.
Moreover the rules aren't the well documented and make lost time, and it adds to a play time.
Clearly 140H isn't for a normal play but it's for a play with a lot of digging and experimenting.
At replay chained after first play, I lost the count of hours, I have now about 300H but no way the other 150H are only for this replay.
Yes I am talking Avalon Hill (Baltimore, USA), games. And we must not forget the better playtested SPI (New York, USA), titles as well. However I for one was not suprised that Simulations Publications Inc went bust. Unlike AH who went out of their way to playtest every single game they published, SPI churned out far too many without playtesting them, especially in the later stages of their timeline. I discovered the AH titles in Hamleys in London when I was in my late teens in 1963. The only place you could buy them anywhere in the UK in those days. I became something of a collector of the AH titles. In fact I still have many of them boxed up in a cupboard in my bedroom. Along with a few other titles from independent publishers. At the very top of the tree "Ironclads", and the "Ironclads Expansion Pack". The very best tactical naval wargame ever published - Naval combat during the American Civil War.
[The answer I provide here forever obviates the eternal "how long is the game?" question that people enjoy asking. Length of D:OS is now officially known and this question should not be asked again. Ever.]
The problem is players don't collect their first play times.
It won't solve many problems as completionist play or not, reading and memorizing very fast ot slower the texts, using or not guides wiki solutions or any external help, exploring or experimenting optional gameplay elements or not, but still percentage reference would mean more.
In that spirit of percentage reference I don't remember have play a modern RPG with a first play duration longer than D:OS. The only exception could be Skyrim but I gave up Skyrim before end and then for now my first play was shorter.