Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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The Desert and Slow is really no way to negate this outside of spamming haste potions?
Title says it all, i'm findingt his area impossible with my friend and i sheerly because spiders can teleport all over the map, have huge AOE's and, we are perma slowed... has to be some item to deal with the sand storm right? or are we really expected to go craft a ton of haste potions just to deal with this area? kind of frustraiting only getting 1 attack a turn if that... while spiders are getting all thise aoe damage and teleports let them abuse our squishies... whole area is frustraiting and feels poorly designed.
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Showing 1-14 of 14 comments
BenSt88 Apr 11, 2015 @ 8:29pm 
That was a frustrating area to be sure. Assuming you have 4 PCs, get your poison resistance/immunity up, haste potions if you have them, and summons. Tackle them when you're at their level. Try to kill 1 at a time; charms work great to reduce their numbers temporarily. If you're not prepared, just come back a little later.

Not everything in the game should be tackled the moment you encounter it.
Stabbey Apr 11, 2015 @ 8:48pm 
Some Legendary boots have Immune to Slow, which works in that area. You'd have to be very lucky with drops to find more than 1-2 pairs, though.

I'd just treat it as an added challenge for the area.
We didn't go there till we were level 14-15, we can kill the spiders just seems excessively annoying to be permanently slowed. Far as i can see you cant craft haste potions so pretty much regulates us to buying them. I feel like this area wasn't fully thought out, i don't mind a debuff from the storm, but with no real way to counter act the slow status whole area seems alot harder then it should be. Combine it with enemies can teleport anyplace they want on the screen with large AOE's and its a really annoying area. We aren't finding it impossible just frustraiting when we cant do full attacks and enemy can just warp around our melee and attack our weaker characters, and seem to focus fire our low defense characters over our tougher ones. Which would make sense if they were intelligent enemies but i have seen nor heard nothing in the game that suggests that.

Like my friend and i said, if this area was like the Fae world, with an item negated the slow status while in the storm, it would have been alright. Or if was some way to get that via crafting we'd be more ok with it. But being denied most of our AP for whole fight, while enemy has 15-16 AP every turn and isn't effected by the slow just feels a little cheesey. We'll push through it, i just thought maybe was some item we were not aware of or had missed.
Syrris Apr 11, 2015 @ 11:45pm 
The Geomancer 5 perk, Weatherproof, negates the sandstorm effect in this area, although only for the character(s) with that trait.
Stabbey Apr 12, 2015 @ 4:47am 
That is true, but since the desert is the last part in the game where that perk/Talent is useful, it's not worth taking it.
Syrris Apr 12, 2015 @ 5:14am 
If it's one of the protagonist characters then respecing out of it afterward might be an option; I don't recall offhand if that allows you un-learn talents.

Since the area of the storm is relatively limited, you can also try to bait many of the groups toward the edge of it. That won't work for all of them (at least not reliably), but it will help to thin down their number.
The area isn't impossible just frustraiting and annoying, if you are same level as spiders its perfectly doable. The problem i had with this is that they give you a debuff with no real viable way to deal with it. As far as i could find no way to " craft " haste potions, the spiders are both immune to the storm as well as having 10-15 ap every turn, have huge AOE's and can basically teleport all over the place so having any frontline fighters becomes kind of a moot point... no way to reliably kill those eggs probably outside of a fire user spamming aoe's and dropping poison ontop of the fires. Could be that is some mechanic i'm not aware of with the eggs (like don't disturb them or something) but as only caster and a water/air user it was pretty much impossibl for me to do much because i had to keep spamming shields on two non-melee to stop us from dieing do to teleporting annoyingness.

Worse part of this whole thing? we finally get to the spider queen expecting her to be something aweful as everything up untill that point had been a nightmare. We throughly man handled her... she barely was a threat... as you can reliably freeze her every single turn... basic point for me and maybe its just my own opinion but...

It is ok to stick a debuff like this in the game with the exception that is SOME mechanic either to negate it, or an item to make it go away while worn much like was in fae kingdom. It wasn't that it was impossible to do was that fights were taking WAY to long for what it was, was no story really involving the spiders that we found, and as far as i could find wasn't a whole lot of point to the spiders other then EXP. So end up with an area just not very fun to play through and, seems designed to just annoy crap out of the PC's. I believe we are done with the desert now, and thank god because i really not enjoying that zone at all...

Not because it was Hard
Not Because was impossible
Not because we died a ton (we died once i think)

But rather because perma slow just made everything take twice as long, and limited some of the characters to 1 action a turn, or less... made fights take to long, they became tedious and enemies can just ignore normal conventions entirely and burn your squishies down, which forces you to basically focus your attention on just keeping them alive which again...means you are just extending the length of the fight isn't very interesting to begin with...

Not a big fan of this area... maybe was suppose to be a challenge area of some kind... but then is stuff there that need in other parts of the zone... so cant be true either... i dunno just frustraiting and annoying and i'm happy its over!
Last edited by AzureTheGamerKobold; Apr 12, 2015 @ 5:18pm
Raze_Larian Apr 12, 2015 @ 8:02pm 
You can sneak through the area to bypass it, and come back at a higher level (or with the Haste spell, higher Willpower, etc).
Last edited by Raze_Larian; Apr 12, 2015 @ 8:07pm
Sebastian Peril Jul 18, 2015 @ 7:49am 
I'm glad I'm not the only one who felt like this! The slow debuff in the desert is dreadful. I absolutely loved every minute of the game until this point and now it just feels like a total chore to continue playing :(
Wazat1 Jul 18, 2015 @ 5:46pm 
I remember not enjoying the desert either. And it's offensive to me just how bad the Weatherproof talent is. It requires level 5 in Geomancy (15 skill points), so I was very far from being able to get it, but I'm glad that was the case... it's a total waste (good thing I looked it up before picking it). If it made me immune to magical effects on the ground and in the air (e.g. poison clouds, electrified water, etc) then that would be different.

I dealt with the spiders by cheesing them as often as possible. I would fight them from the top of cliffs, raining fire and ice spells down on them and using smoke to limit their visibility (and thus their ability to teleport and/or swarm us), blocking the way up with burning oil to bug out the AI or harm them as they pushed through, and keeping the party healed as often as possible.

There's still a lot of spider stuff (e.g. spider queen) I haven't tackled yet. It's probably a good time to go back and stomp them, now that I'm level 13. I forget what level I was when I first tried it, but they were higher level than I was and I got a decent bit of XP by cheesing the battles. But it was just too slow and annoying to be worth the time -- goblins and ogres are more fun.
Wazat1 Jul 20, 2015 @ 8:50pm 
Addendum: I went back to clear out any spiders I'd skipped. Turns out the Zombie trait turns spiders into jokes. Even the queen was hilariously under-equipped to threaten me.

If you don't want to be a zombie, then the Geomancer spells Earth Shield and Immunity to Poison may help a bit (though they take too much AP to cast in the desert). Even better, Charm effects from your rangers and Summons from your mages (preferably summoned before combat begins, or to initiate combat by summoning in the spiders' midst) will help a lot. And control visibility with smoke effects.
I beat 5 spiders at 10 level. Way to:
- Some fire and poison resist on heroes (one of them didn't have poison resist at all)
- Fire elemental, undead knight summons and 1 hero as heavy tank. All in front line
- Mages and archer deep behind
- Fire shield and heal for fighters by cooldown.
- At least 1 fire shoot to poison field.
- Spiders spit poison to burning field (making this field even bigger) and blow themself.
- Profit =)
Wazat1 Jul 21, 2015 @ 7:44am 
I love it ^_^
sick duck Nov 28, 2015 @ 5:09am 
I wen't back the alteternate way after killing the spider queen and ended up having to fight like 12 spiders at the same time. No way to beat that without a lot of teleportation, oil and and a couple of retreats.
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Date Posted: Apr 11, 2015 @ 8:23pm
Posts: 14