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Not everything in the game should be tackled the moment you encounter it.
I'd just treat it as an added challenge for the area.
Like my friend and i said, if this area was like the Fae world, with an item negated the slow status while in the storm, it would have been alright. Or if was some way to get that via crafting we'd be more ok with it. But being denied most of our AP for whole fight, while enemy has 15-16 AP every turn and isn't effected by the slow just feels a little cheesey. We'll push through it, i just thought maybe was some item we were not aware of or had missed.
Since the area of the storm is relatively limited, you can also try to bait many of the groups toward the edge of it. That won't work for all of them (at least not reliably), but it will help to thin down their number.
Worse part of this whole thing? we finally get to the spider queen expecting her to be something aweful as everything up untill that point had been a nightmare. We throughly man handled her... she barely was a threat... as you can reliably freeze her every single turn... basic point for me and maybe its just my own opinion but...
It is ok to stick a debuff like this in the game with the exception that is SOME mechanic either to negate it, or an item to make it go away while worn much like was in fae kingdom. It wasn't that it was impossible to do was that fights were taking WAY to long for what it was, was no story really involving the spiders that we found, and as far as i could find wasn't a whole lot of point to the spiders other then EXP. So end up with an area just not very fun to play through and, seems designed to just annoy crap out of the PC's. I believe we are done with the desert now, and thank god because i really not enjoying that zone at all...
Not because it was Hard
Not Because was impossible
Not because we died a ton (we died once i think)
But rather because perma slow just made everything take twice as long, and limited some of the characters to 1 action a turn, or less... made fights take to long, they became tedious and enemies can just ignore normal conventions entirely and burn your squishies down, which forces you to basically focus your attention on just keeping them alive which again...means you are just extending the length of the fight isn't very interesting to begin with...
Not a big fan of this area... maybe was suppose to be a challenge area of some kind... but then is stuff there that need in other parts of the zone... so cant be true either... i dunno just frustraiting and annoying and i'm happy its over!
I dealt with the spiders by cheesing them as often as possible. I would fight them from the top of cliffs, raining fire and ice spells down on them and using smoke to limit their visibility (and thus their ability to teleport and/or swarm us), blocking the way up with burning oil to bug out the AI or harm them as they pushed through, and keeping the party healed as often as possible.
There's still a lot of spider stuff (e.g. spider queen) I haven't tackled yet. It's probably a good time to go back and stomp them, now that I'm level 13. I forget what level I was when I first tried it, but they were higher level than I was and I got a decent bit of XP by cheesing the battles. But it was just too slow and annoying to be worth the time -- goblins and ogres are more fun.
If you don't want to be a zombie, then the Geomancer spells Earth Shield and Immunity to Poison may help a bit (though they take too much AP to cast in the desert). Even better, Charm effects from your rangers and Summons from your mages (preferably summoned before combat begins, or to initiate combat by summoning in the spiders' midst) will help a lot. And control visibility with smoke effects.
- Some fire and poison resist on heroes (one of them didn't have poison resist at all)
- Fire elemental, undead knight summons and 1 hero as heavy tank. All in front line
- Mages and archer deep behind
- Fire shield and heal for fighters by cooldown.
- At least 1 fire shoot to poison field.
- Spiders spit poison to burning field (making this field even bigger) and blow themself.
- Profit =)