Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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too much cc
no matter what you say, it's still true. every enemy has way too much cc and you can not do ♥♥♥♥ about it. it's stupid. i played stuff like icewind dale and baldurs gate, each of them on the hardest difficulty, np there. but this is just pure bs. and i take that won't change? sad very, very sad!
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Showing 1-15 of 35 comments
kaffekoppen Mar 14, 2015 @ 4:00am 
It's just the style of the gameplay and it goes both ways - you can completely lock down a lot of enemies.

There are also skills to break CCs. Helping hand, purifying fire and and such. It's also important not to neglect defensive skills.
Last edited by kaffekoppen; Mar 14, 2015 @ 4:01am
mbpopolano24 Mar 14, 2015 @ 4:32am 
You are wrong, it will change, adding an even harder mode, since right now is sooo easy.
im wrong? you have your opinion and i got mine nothing wrong there, but it's wrong of you to say that iam wrong.
amud Mar 14, 2015 @ 5:15am 
What is 'cc' ?
Austellus Mar 14, 2015 @ 6:23am 
He meant you're wrong in that it won't change. There is an upcoming change to add a harder difficulty. Maybe not the change you're looking for though.

Amud: It stands for Crowd Control and refers to any skills which affect movement or otherwise prevent enemies from attacking. Stun, knockdown and so forth.

And finally, actual advice: Boost your willpower and body building all you can, those two are used to resist status effects. Try and focus down archers and mages, who are typically the one inflicting status effects. Use cover if possible, and look into getting summons if you haven't. The more targets they have to aim at, the less likely they are to hit the important ones. Plus a skeleton right in their face is more of a fire magnet than your mage lurking off in the distance.
Kolopaper Mar 14, 2015 @ 6:42am 
Change your formation so that mages are behind, and make sure you upgrade your tank a lot with Willpower/Bodybuilding. Having ranger/rogues with those upgrades, is usefull too
Commissar Red Mar 14, 2015 @ 8:08am 
Originally posted by kaffekoppen:
It's just the style of the gameplay and it goes both ways -

^This.
Midnight Oil + Any fire attack = Total cake-walk.

It's the style of the game, almost everything makes use of elements and pretty much all special attacks and spells screw up the ground/envoirment etc.

It takes some time to get used too. At least it did for me, 4th playthrough now and I totally steamroll over everything 3 levels higher with really basic gear. First few games I played I found very hard. Specially the first 10 levels and I died like 20 times from the skellies, around the gates of Cyseal.

Don't worry it's getting less worrysome later in the game when you're tanks become immune to almost anything and you can clear up stuff easier with spells and more ap.And you start finding gear that makes you immune to stun, knockdown etc.
Last edited by Commissar Red; Mar 14, 2015 @ 8:10am
ye thats what i mean im pretty early on, lvl 5 and i met some thugs outside the cave of that robot. these thugs have 3 knockdown and 1 stun. i had one char with lonely wolf, ergo only 3 chars. they locked down all of them in the first round and in the second round the crossbowmen blasted me to kingdom come with two explosive ♥♥♥♥♥♥♥♥. that's bs rly. and that's what im saying i put points in bodybuilding and willpower as much as i could, cause i find resistance to cc veeeeery nice, but that early on it's useless against cc. rly useless. and yes all the things u say and tips u give i've alrdy done. doesn't help at all. i started a new game, going for a ranger with a cleric that has man at arms cc in it. so far it's alot better, because i have a bit more cc myself and rangers are quite useful because of all their special arrows.
Qiox Mar 14, 2015 @ 9:00am 
Originally posted by Devils Never Camp:
no matter what you say, it's still true. every enemy has way too much cc and you can not do ♥♥♥♥ about it. it's stupid. i played stuff like icewind dale and baldurs gate, each of them on the hardest difficulty, np there. but this is just pure bs. and i take that won't change? sad very, very sad!

Every point you spend in Willpower and Bodybuilding gives +10% to your chance to resist the respective group of CC effects.

They are among the most important skills you can invest in.

1 point in each at your 1st level up
Then get them to 2 and 2 by level 5
Then get them to 3 and 3 by level 10
Then get them to 4 and 4 by level 13
Then get them to 5 and 5 by level 16

And ideally, get at least another 1 and 1 from your gear.

That will make enemy cc much easier to deal with.



*edit to add*

That group of 9 opponents outside the robot cave are level 6. You are level 5.

Fighting things above your level is very difficult in this game.

Lone Wolf makes the game harder for exactly the reason this thread was created. It makes cc that much more punishing because you lose a bigger % of your party.

Playing Lone Wolf on your 1st run through the game is not easy.
Last edited by Qiox; Mar 14, 2015 @ 9:07am
pls read before commenting! that has all been alrdy said :D
mbpopolano24 Mar 14, 2015 @ 1:44pm 
Wow. No wonder why you don't understand the game. You have troubles understanding simple sentences. Maybe a different hobby would be in order?
wow no wonder why you are an ♥♥♥♥♥♥♥. nontheless before any of you posted anything i followed all of those instructions. do me a favor stfu and be gone. best go to your friends who also study something like uhm....communications and insult them maybe? or some other ridiculous useless ♥♥♥♥. even a better idea, before you ever insult me that harshly again, go and die.
Last edited by The Emperor Of Milfgaard; Mar 14, 2015 @ 2:04pm
Truen Mar 14, 2015 @ 2:29pm 
Originally posted by Devils Never Camp:
wow no wonder why you are an ♥♥♥♥♥♥♥. nontheless before any of you posted anything i followed all of those instructions. do me a favor stfu and be gone. best go to your friends who also study something like uhm....communications and insult them maybe? or some other ridiculous useless ♥♥♥♥. even a better idea, before you ever insult me that harshly again, go and die.

Confirming insulting you is likely much funner.
GunmanX Mar 14, 2015 @ 2:36pm 
I have to say that I agree with the OP. This game tries to mascarade as a Baldurs Gate / Icewind dale type of RPG. However, DOS is not really an RPG, but more of a tatical strategy game like Xcom in a fantasy setting. It is so dang difficult,even on the easiest setting, that it completely ruins the RPG part of the game for me. You have to master CC and use it in about every fight in order to survive. I purchased the game and tried playing it, I tried using all of the strategies that people told me to use. Even after winning most of the battles, I feel the game was not fun due to the difficulty of the battles on easy. I have played table top D&D and Pathfinder for many, many years. If you read the DM books or players handbooks, they claim that the players are the heroes of the town. They are the people who easily defeat monsters,etc. If my players in table top D&D died as much as my toons do in DOS, they simply would not play.
kaffekoppen Mar 14, 2015 @ 6:08pm 
Originally posted by GunmanX:
I have to say that I agree with the OP. This game tries to mascarade as a Baldurs Gate / Icewind dale type of RPG. However, DOS is not really an RPG, but more of a tatical strategy game like Xcom in a fantasy setting.
I don't think it tries to masquerade as something it's not. It's turn-based whereas Baldur's Gate was a real-time with pause (simulating turns though!), but it's every bit as much of an RPG.

It is so dang difficult,even on the easiest setting, that it completely ruins the RPG part of the game for me. You have to master CC and use it in about every fight in order to survive. I purchased the game and tried playing it, I tried using all of the strategies that people told me to use. Even after winning most of the battles, I feel the game was not fun due to the difficulty of the battles on easy. I have played table top D&D and Pathfinder for many, many years. If you read the DM books or players handbooks, they claim that the players are the heroes of the town. They are the people who easily defeat monsters,etc. If my players in table top D&D died as much as my toons do in DOS, they simply would not play.

I get where you're coming from. To be honest, I had a similar experience when I tried the game at first. I'm glad I went back to it and gave it another shot. After I somehow "got it", I now find the game to be rather easy. Mostly it's the beginning that's rough. Yes you have to master CC to reach the point where you enjoy the combat, but it's not all that crazy.

A potent combination for starting the game is a mage with Flare, the spider summon and Midnight Oil. The spider can block ranged enemies and tank for you, and oil + Flare is devastating. Don't do what I did at first and pick 2 characters without heals or summons... it's just terrible.
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Date Posted: Mar 14, 2015 @ 3:42am
Posts: 35