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This adds an immense amount of depth to freeform gameplay - which is something they always tout as a strength of the game - I'm pretty sure anyway it wasn't done due to lack of resources at the time.
Now they have the chance to make this already very good game even better.
I never understand why people don't see a day/night shift as an absolutely essential feature-- what adds more to immersion and atmosphere than to walk around a town at dawn, go and quest, then come back in the rain at night.
One possible factor is the combat system, which of course uses elements, will be affected circumstantially. Though I don't see this as a problem, more an interest challenge and unpredictability.
They are completely pointless and worse, a waste of development time and money that could have been instead put towards actual game content.
I just don't understand how people who are presumably immersive-RPG fans can feel that way.
It IS game content, just as spending time putting nice textures on rocks and walls is. This allusion that visual things are just this coat of paint that only needs to be 'functional'. One doesn't just 'feel' games; it is an audio-visual experience that one reacts to; and RPGs are meant to particularly evoke a sense of fantasy via the rendered world. The more deep and complex the world, the better that experience.
Do you think spending months dressing the game with pretty graphics is a waste of time? Maybe it should just be wireframe stickmen and solid blocks of colour for objects, as after all, visual elements implemented explicity to create an attractive and immersive world are just development time that should be spent making 'the game'. Right?
You don't think time making the game feel more like a living breathing world is a worthwhile thing to do?
No, I'm sorry-- but I just can't accept this as an answer from people who are 'freeform open' RPG fans. "Completely pointless", this just seems ridiculous when commenting on this genre.
D:OS is already pretty much a nightmare to do QA on thanks to all the freedom it allows the player and their co-op partner to have, and when the NPC's can move around everywhere and have to react appropriately at the different times in their schedule, it's just too much.
Back in the alpha/pre-alpha, Larian determined that the amount of time and money they'd need to spend on just that one thing would lower the quality of the rest of the game, and sadly, I don't think that math has changed.
There is the one reason that I mentioned earlier.
A scenario might be a firemage build might be unlucky enough to be in a rainstorm for hours. But then, that's weather, rather than time of day.
No, let's just look at why-- it's work, as in giving shift patterns to NPCs - a complexity aspect methinks the above nay-sayers haven't considered - would that not add an interesting gameplay element?
Why would you waste your time making a presumption, and then go off the handle raging against your stupid presumption?
Equating stick figures with the presence or absence of day night cycles and changing weather is just plain stupid.
If you can't make a comment based solely on what was actually said, then don't say anything at all. Because when you instead make up stupid things to complain about the very things you decided to make up, you are just talking to yourself.
Well, I don't think you can blame him for making the presumption that you're a "RPG fan", seeing that you're commenting on a RPG topic in a RPG forum with a strong opinion about an RPG game.
I also believe you're contradicting yourself by saying a day/night cycle and weather is pointless, yet want development time and money invested in actual game content. If anything, a day/night cycle and weather patterns IS actual game content.
You are making the same stupid mistake.
Day/night and weather is not content. At least the other person called it right and called immersion. I don't care the least bit about immersion. I'm playing a freaking video game. Immersion is irrelevant.
It's a game that for me is all about the strategic combat and having a day/night cycle or weather is irrelevant.
Being someone who plays RPGs does not in any way mean that I must like pointless fluff.
https://www.youtube.com/watch?v=7Eih7CW4ph8
Not to plug myself, but here's my mod with a day night cycle. Doubt it'll change your mind, but it is pretty awesome to actually see the day changing as you play. Admittedly, it has a huge number of technical complexities. Larian could probably make it work, but since they want scheduling and not just the aesthetic aspects, it would be a ton of work.
A ton of work that probably just wouldn't pay off as much as more quests with more depth. A few day night cycles in, and it loses its novelty, and you do just want content at that point. So yeah, I doubt Larian should spend time on a day night cycle, even thought it would be awesome. Maybe if they made it easier to mod the main game, I'd try to add it in, at least aesthetically, but I probably wouldn't try and do that project anyway since there's certain technical limitations.
At least try and make sense dear person. That way I might actually respond.
You would be happier playing tower defense games. This is a ROLE PLAYING game, not a strategy.
What you say here is as ridiculous as saying "I don't really think there's much point having guns in my FPS"
"Don't care about immersion" in an RPG of all things... really now. No, I don't care about opinion this and that, really. Quite simply, you ARE doing it wrong.
This 'opinion' of yours - which I cannot accept, a game is not just a cold interactive medium in order to get from point A to B, it's a crafted world with artwork for a reason you know - is most certainly not shared by the vast, vast, vast majority of ESPECIALLY RPG fans.
lol @ "i dun like it so i dont want it in game"
People paid money for it to be in the BASE game, what you want is irrelevant.