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Fullscreen Mode
VSync Off
Framerate Limit to 60
All to maximum values.
- Except Aniso: 8x
- SMAA 1x
All Options on except Motion Blur.
In NVidia CP, I use my default profile which basically leaves everything to the Application.
<node id="ConfigEntry">
<attribute id="MapKey" value="TextureStreamingEnabled" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="1" type="4" />
</node>
to this ->
<node id="ConfigEntry">
<attribute id="MapKey" value="TextureStreamingEnabled" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="0" type="4" />
</node>
Larian says this isn't necessary anymore because they fixed the streamer in one of the newer patches, but I have the latest patch of 2015 and still had the issue, once I changed that the camera movement was smooth.
Take head, game will use more ram/vram and loading first time will be longer. But it is worth it by far.
I have all settings maxed btw.
I Know This Thread Is Old And Many Of You May Not Be Playing Divinity Anymore However I Would Like To Post My Fix As I Had A Lot Of Microstutter In This Game And I Am A Nut For Absolute Smooth Performance.
After About Three Weeks Of Trying Random Things, I Feel I Have Almost Always Smooth Gameplay With Only The Random Load Hitch Every Hour Or Two. Also I Know This Solution Is Gunna Sound Weird And Make No Sense But It Worked For Me
First: Go Into Steam, Right Click Properties On Divinity Original Sin 2 And Disable Cloud Saving On The Updates Tab
Second: Open Up Nvidia Control Panel > Manage 3d Settings > Program Settings Tab - And Add A Profile For Divinity Original Sin 2: Definitive Edition
Change These Settings In NCP
Maximum Pre Rendered Frames = Use The 3d Application
Open GL Rendering GPU = *Set Your GPU
Power Management Mode = Prefer Maximum Performance
Texture Filtering - Quality = High Performance
Texture Filtering - Trilinear Optimization = On (This Made A Difference And Was The Last Thing I Changed And Seems To Help)
Triple Buffering = On (You Will Be Setting This Twice - I Know Its Weird And Makes Little Sense)
Vertical Sync = On
VR Pre-rendered Frames = Use The 3d Setting
Third: Your In Game Options Set To What Is Appropriate For Your PC (This Guide Is Mainly For People Getting Stutter When Their PC Can Clearly Handle The Game)
Then Set Your Display Setting To These
Resolution - Set Your Screen Res And Highest Hz Rate Your Monitor Offers
Display Mode - Fullscreen
V-sync - Triple Buffering
Then Enable Frame Cap And Set It To What Your Display Is Running At
For Example My Monitor Has A 75 Hz Refresh And Is V-sync To 75 FPS, So I Set My Frame Cap To 75 Also
If This Still Doesn't Work Try Utilising The In Game V-sync With FPS Cap Or Use The NCP V-sync With In Game V-sync Off And The FPS Cap Enabled
You Can Also Set Your Priority To High Within Task Manager > Details > Right Click EoCapp And Change. However, Once I Changed Texture Filtering - Trilinear Optimization = On I No Longer Saw An Improvement In Results
Anyway I Now Have Smooth Gameplay, No Tearing, And I Can Pan The Camera And Rotate It Without Seeing Small Hitches Happening In Game
I Honestly Think The Change To Trilinear Optimisation Was The Difference Maker. I Noticed That The Stutter Had Something To Do With The Textures Loading In At High Speeds Regardless Of Whether Texture Streaming Was Disabled Or Not. I Looked At The Cores Performing During Gameplay And The Game Uses All Cores But Some Of The Cores Where Doing Slightly More Or Less Than Others (At Least On My Machine) - The Problem Lies In How The Game Uses The CPU
Enabling That Function I Feel Optimizes That Process And Somehow Helps The Game Generate Whatever It Needs When Panning The Camera In Game At High Speeds
That's Probably All Incorrect But Hey, At Least I Can Really Enjoy Performance On DOS2 Now
Cheers
I Have A Few Other Small Things That You Can Try If You Still Cant Get It To Work
Hit Me Up
CPU - i7 8700k
GPU - Geforce GTX 1080ti
Windows 10
RAM - 16GB