Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However.... its worth noting that shield has a STR requirment so you will have to increase either by main stat or items. so at level 3 shield defence you get +15% and at 7 str you can equip a 7% shield. 22% block isn't too shabby.
Apparently is confirmed now :)
I really just wanted a flanking warrior with light weapons and armor but I think that's just a rogue in this game. I may make just a sword and board leather wearer in the future though.
Thanks for the replies.
-The reduction of movement
-The str requirements.
I really hope that's not true. The other way is one of those little details that make this game great.
https://www.youtube.com/watch?v=O2XyHCFlI7Q&feature=youtu.be
Lol, technically you did more damage with the shield. (7+8) 15 for the two hits, and 16 for the one hit. Though the absorption rate on the one hit was way higher then with the two hits, so you do more damage without the shield in the long run.
In the long run, you do the same damages, period. As i said, the shields problems aren't about the damage, but about the movement and the str requierements.