Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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76561198029797964 2014년 6월 28일 오전 5시 17분
Any Way to Improve the Graphics?
The Graphics are fine, definitely... but I have a good computer and I know I can make even better. The Anti-Aliasing it's the main problem to me: there's only "FXAA" and "SMAA X1" and I can't change with NVIDIA Inspector because I can't find a compatible flag.

Any chances of new options being unlocked with the official release (June, 30)? Or anyone knows a way to manual change the configuration and stuff?

Thanks! :D
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ModerateOsprey 2014년 8월 3일 오전 4시 11분 
After reading this thread, I had a look at my Nvidia settings and overrode the game's settings. Only being playing for a few minutes, but the game definitely looks nicer than it already is. The AA is certainly better.

Has anyone tried that graphics mod?
ModerateOsprey 2014년 8월 3일 오전 4시 24분 
Naw, some text drops out and there are one or two other glitches. Shame, as it definitely looks nicer overall.
femma 2014년 8월 3일 오전 4시 40분 
To be honest I haven't noticed those yet, maybe you should report those to the author @nexus (vito740) with screenshots:
http://forums.nexusmods.com/index.php?/topic/1945379-graphic-mod-by-vito740/page-3/

But I haven't tried the new one for characters & monsters yet..
ModerateOsprey 2014년 8월 3일 오전 4시 46분 
Ah, I haven't tried the mod. I got the glitches by trying override game settimngs with my GPU settings.

I'll have a go at that mod...
femma 2014년 8월 3일 오전 5시 10분 
Ok, I totally misunderstood. I am under the assumption that what you experienced is actually a universal problem/feature at the moment and therefore you should not force AA or other advanced settings through your drivers for this game.

Also, above mod from vito740 does include SweetFX with his custom settings.
ModerateOsprey 2014년 8월 3일 오전 7시 05분 
Japa님이 먼저 게시:
Ok, I totally misunderstood. I am under the assumption that what you experienced is actually a universal problem/feature at the moment and therefore you should not force AA or other advanced settings through your drivers for this game.

Also, above mod from vito740 does include SweetFX with his custom settings.

Well the install for this mod was pretty straight forward and seems to be working as intended. I find the SweetFX settings 'a little cold', but some tweaks to ini file will get it to my taste.

I also installed his UI mods, which are subtle, but quite effective.

Thanks for the head's up
femma 2014년 8월 3일 오전 8시 11분 
Ok, I haven't tried that one yet myself.

Btw I am also using also font replacement from Nexus, which I can recommend:
http://www.nexusmods.com/divinityoriginalsin/mods/10/?

Just makes game text easier to read IMHO.
Myth 2014년 10월 8일 오전 11시 51분 
Hello, you don't need any particular flags for simple use of nVidia Inspector AA. Those are only if you need to flag the behavior to do something as special, and are not required to simply enable hardware AA through the inspector. Setting the mode to "Enhance the application setting" is important however. You can also layer FXAA/ MSAA on top of other AA techniques, this is why FXAA/MSAA are popular as default AA methods for developers. If you are downsampling, less AA is needed in most cases. It's fine to use only FXAA/MSAA if your downsampling since you will not need much more AA.(the additional clarity from increased pixel count negates any blurring caused from these AA methods).

Additionaly, SweetFX does not improve graphics rendering in any way, shape or form. It is a color correction tool for adjusting image spaces. Do not use FXAA/MSAA through SweetFX, even CeeJay(the author) admits it is bad. The only thing it does that is worth using is LumaSharpen, and even that is in need of improvement as it also re-sharpens the anti-aliased edges you just spent processing power to smooth. (Basically, undoing your AA)

I would not suggest the Skyrim Post Processing Injector for any game (even Skyrim), that tool was a dud when it launched and was only useful to to people who had no idea how computer graphics or their hardware functioned to begin with (and it also looks to do a poor job). Hardware AA does not need a 3rd party post processing injector, that is why it's called "hardware" AA and not software.
Myth 님이 마지막으로 수정; 2014년 10월 8일 오후 9시 26분
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