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In practice, it wasn't working for me in the last patch even with 4 Loremaster, and so far, Loremaster 1 still isn't doing anything in this patch, but I'll have to check with more points into it.
my characters can attack 2-3 times in general per turn and the enemies i see usually can attack 2-3 per turn.
Seems pretty balanced from my experience (up to only leve 6 though)
To answer OP, yes. Loremaster lets you see how many AP the enemy has. It works fine for me. It synergized well with my mage as I needed to know what resistances enemies had against my spells. I don't believe you need too many points to see their AP though.
Most of them seem to have insane movementspeed aswell (otherwise they wouldn't be able to march that far). On the other hand I've managed to lock many enemies with slow AP wise. Especially the early zombies, skeleton archers etc won't even regenerate enough AP per turn to attack once if you slow them.