Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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Delaborga Jun 18, 2014 @ 3:29am
how to see enemy AP?
any way to check the enemy stats or AP, so you can strategise strenght and weakness
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Showing 1-7 of 7 comments
Stabbey Jun 18, 2014 @ 4:19am 
In theory, points into Loremaster will let you do that. With points into Loremaster, hold CTRL and hover over an enemy and you should see their stats.

In practice, it wasn't working for me in the last patch even with 4 Loremaster, and so far, Loremaster 1 still isn't doing anything in this patch, but I'll have to check with more points into it.
bkdubs123 Aug 5, 2014 @ 10:28pm 
Enemies seem to always have more AP than even the most speedy, tough, and perceptive of my team, often WAY more AP. They can usually heal, move, and use a special attack all in the same turn, which I find ridiculous.
Sunshine Aug 5, 2014 @ 10:35pm 
fight weaker enemies ;)

my characters can attack 2-3 times in general per turn and the enemies i see usually can attack 2-3 per turn.

Seems pretty balanced from my experience (up to only leve 6 though)
wendigo211 Aug 5, 2014 @ 11:53pm 
It seems that some enemies have either massive perception and/or massive con. Stunned enemies seem to save AP up to max AP that they can use when they unfreeze. Some enemies also seem to be able to do a lot in their first round but not so much in later rounds. E.g. I had a death knight walk across the screen and attack one of my guys three times in the first round, the second round it only had one attack. I haven't seen too many enemies who have more than 20 AP consistently.
Zombiecat Aug 6, 2014 @ 12:00am 
With level 5 Loremaster you can see everything from HP AP to resistances, which is very handy. I recommend going for it. I have a char with Base 2 Loremaster and got the remaining 3 points from items.
Draconic Aug 6, 2014 @ 2:28am 
@bkdubs123: My archer has attacked 7 times in one turn but more commonly used 6 attacks a turn. Build your character correctly and you won't have a problem not being able to attack enough.

To answer OP, yes. Loremaster lets you see how many AP the enemy has. It works fine for me. It synergized well with my mage as I needed to know what resistances enemies had against my spells. I don't believe you need too many points to see their AP though.
Horoai Aug 6, 2014 @ 2:32am 
Originally posted by wendigo211:
It seems that some enemies have either massive perception and/or massive con. Stunned enemies seem to save AP up to max AP that they can use when they unfreeze. Some enemies also seem to be able to do a lot in their first round but not so much in later rounds. E.g. I had a death knight walk across the screen and attack one of my guys three times in the first round, the second round it only had one attack. I haven't seen too many enemies who have more than 20 AP consistently.

Most of them seem to have insane movementspeed aswell (otherwise they wouldn't be able to march that far). On the other hand I've managed to lock many enemies with slow AP wise. Especially the early zombies, skeleton archers etc won't even regenerate enough AP per turn to attack once if you slow them.
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Date Posted: Jun 18, 2014 @ 3:29am
Posts: 7