Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

Statistiche:
How to get into turn-based RPG?
Tried this game for about an hour but the turn based combat kind of turned me off. Wondering how people get into turn based RPGs? and enjoy the slow combat?
Ultima modifica da Zylonite; 14 lug 2014, ore 13:32
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Messaggio originale di Zylonite:
Tried this game for about an hour but the turn based combat kind of turned me off. Wondering how people get into turn based RPGs? and enjoy the slow combat?

Think as a general, not as a soldier.
Messaggio originale di Jonas™:
Messaggio originale di Affliction:

Sounds like RPGs aren't your genre

Name one old-school RPG that this game claims to take inspiraiton from that took more than a a few hours to catch it's stride. The answer is zero. This game starts off slow and stays slow, getting more an dmore tedious over the first 10 hours. And FYI not all games are on Steam, I have hundred of hours each in NWN, BG, Torment, Arcanum and IWD. Like I said, no matter how much Larian wants this game to be like those, it doesn't even come close.

Opinions sure are great. Especially when they are stated as facts.
Reason I love tactics game is : you can completely control ALL of your army and observe every detail in combat
and yeah...that's why I hate RTS

if you don't like that it's pretty hard to get into it
Ultima modifica da ZoraZ; 14 lug 2014, ore 19:04
Because Turn-based allows for a level of tactics that real-time simply cannot do.

The WORST thing to ever happen to Baldur's Gate was NOT being turn based. They had to sacrifice SO MUCH just to make the game work in a Real-time enviroment. DnD and similar system are MADE with turn-based in mind, and every attempt at adapting it to real-time has failed miserably. And then 4th edition happened which is actually made with real-time mechanics in mind and everyone hated it.

Story-wise Baldur's Gate is a great game series. Mechanic-wise. It's a ♥♥♥♥♥♥ shallow Diablo-clone with more plot, and trading slightly harder encounters for gobs of enemies.


Arcanum handled it a little better by giving you the choice to actually use one system or the other and could freely change between on the fly, and was reasonably well done. Though without question the turn-based style is the far superior of the two, due to the amount of complexity that some actions require and the high speed that real-time combat moves at.

Though IMO, Temple of Elemental Evil has the best system of any of the DnD-based RPGs to date. All the tactical elements are there, everything is properly implemented, and every fight is a challenge, instead of being able to abuse loop-holes in a real-time system to completely negate all the stats and underlying systems.


While it seems counter intuitive, Turn-based actually gives you MORE freedom, since it allows the developers to include more options that would either be really clunky to use in a real-time setting, or have to nerf abilities to better fit an on-the-go combat style. Instead of the completely pointlessly bland attack the enemy till it dies by moving out of range before it can strike you back, like trivalizes 95% of Baldur's Gate's combat.

Not only that, real-time undermines the roleplaying aspect. Your ROLE in encompasses your physical ability, and working within the system to use your strengths while mitigating your weaknesses is undermined in most real-time games, where you can simply exploit the mechanics and ignore your character's actual stats. Turn based generally forces you to acknowledge a characters strengthes and weaknesses and work with them, there by actually portraying the role you've been given. You still get to use your own judgement, but it's within the limits of the character whose role you are playing.
Ultima modifica da kaiyl_kariashi; 14 lug 2014, ore 20:13
Messaggio originale di Coin:
I wonder how some dont :Sasha:
Messaggio originale di Sherr:
Messaggio originale di Zylonite:
How to get into turn-based RPG?

Try to born before 90ties


lol....
Messaggio originale di kaiyl_kariashi:

Arcanum handled it a little better by giving you the choice to actually use one system or the other and could freely change between on the fly, and was reasonably well done. Though without question the turn-based style is the far superior of the two, due to the amount of complexity that some actions require and the high speed that real-time combat moves at.

I don't know what you're talking about. Arcanum gave you choices between completely brain dead real time combat with barely combat options or an extremely slow turn based mode with a worse UI and less depth than FO1's combat system. Even with fan patches it's still horrendous.
Combat doesn't have to be slow. Just make your decisions quickly and commit them quicker. :-)
Messaggio originale di Zylonite:
Tried this game for about an hour but the turn based combat kind of turned me off. Wondering how people get into turn based RPGs? and enjoy the slow combat?

The difference in the amount of time you can think and strategize (between real-time)- but admittedly, what's not so great about turn-based combat in the game is having to watch animations (casting, walking, etc) before being able to do anything or see the changes to plan for the next cycle of turns even.
I try to deny turns (e.g Stuns, Freeze, Knocked Down) as much as possible when I play in this game to minimize the wait.
Ultima modifica da Hydris; 14 lug 2014, ore 22:19
I love it. I don't really see why real time is more fun. I prefer turn based. I love measuring out action points and planning my strategies. I love having to plan each move out and try to think a few steps ahead.
Its a strategy game, you either like it or you don't. If it is too slow try Grim Dawn or Path of exile they are real time action with rpg point distribution
Being able to strategize, coming up with different and interesting ways to destroy your opposition (as opposed to just walking up and thumping it on the head like in a-rpg's)

Just thinking outside the box, doing interesting things beyond simple hurrr durr smash tactics can be extremely satisfying if you're into it. Just the first boss was hilarious for me, as me and my brother playing for the first time we were woefully unprepared to actually beat it, we went back around the area and gathered a pile of explosive barrels with which we summarily blew the boss to kingdom come in a staggering display of pyrotechnics.
Even the greatest game ever made, Planescape: Torment, would be greater with turn-based combat.
For a lot of us turn-based is the only combat worth playing, and feel real time to be the pits.
The return of turn-based game for a lot of us was a gift from heaven.
Messaggio originale di ronaldopassarinho:
Even the greatest game ever made, Planescape: Torment, would be greater with turn-based combat.

Disagree completely. Which is why I am so annoyed the devs caved and went with turn-based instead of RTwP on Torment 2. If it turns out as tedious as Divinity I am going to be supremely pissed. Thankfully they said combat isn't going to be a huge focus, but still. And FYI when they took the vote it was split 50:50 between RTwP and turn-based, so no, turn-based is not the only popular option amongst old-school RPG fans. They went with turn-based because it was easier to design.

The best thing that happened to old-school RPGs in the mid-90's was including RTwP and ditching turn-based. Now you could pause and micromanage the whole party at the same time as much as the PLAYER needed/wanted. Instead of having it assign actions to every character every turn. It made it more exciting, more dynamic and sped up the combat making it IMO far more enjoyable. Turn-based works great for strategy, I loved the new XCOM and Endless Space, and I am a backer on Warmachine: Tactics, but it just completely destroys the immersion in RPGs.
Ultima modifica da Jonas™; 15 lug 2014, ore 9:59
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Data di pubblicazione: 14 lug 2014, ore 13:31
Messaggi: 59