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TORNADO not doing ANY damage? Gimme a break.
They should have added at least a bit of damage..Say, fixed 20-30 points or something
It just plain silly..
Overall I'm a bit disappointed with the high level spells, I still find, generally, that the starting spells are the most useful, besides the ones that are obvious upgrades, i.e. piercing ice shard / small fireball over their predecessors.
I'd like the Tornado to do half the pickup and damage of the teleport spell on any enemy it passes over that fails the defense roll, that would make it feel cool to use, especially with multiple enemies in a group.
Great utility and allows you to go some places you couldn't otherwise and get rewarded for it.
Why are you applying realism to tornados and not to say fire elementals?
Its a question of design. I didnt start this topic. What wrong with fire elemental?
Since I find uses for it and am not upset by the spell, I guess I do get it, huh?