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Yes the relative weakness seems be one is dex based and the other int based. You'll have to put point on dex, int and cons. You could use 2 talents to get 2 more int points. Seems there's few books to exchange perception (mainly initiative for this char) with int. So overal it should be an interesting build.
Buff + Daggers Drawn kills everything
But that's just a theory I was thinking about alt rolling once I get to silverglen... again...
1. Two personal combat teleportation skills(Tactical Retreat and Cloak&Dagger)
2. Two subterfuge spells(Rapture and Charming Touch), and that's not counting the possiblity to use Charming Arrows
3. Two methods to Blind opponents(Blind from Witchcraft and Eye Gouge from Scoundrel), note that high Int will lower the cooldown of "Blind" to just 1 turn
4. Three methods to remove harmfull status effects from yourself or allies.
And it only gets better after that.
I was just thinking that maybe having a melee centric build would allow me to hang around inside enemy packs and cause all sorts of discomfort. Honestly the more I think about it the more I want to do it.
Here's my biggest issue though. Skillbooks, thy seem almost criminally random. I don't mind having to explore or find hidden stashes etc etc. but when my run without a ranger had arrow spray and barrage available at vendor and then my run with a ranger just had the same 2 ranger skills over and over and over.... it feels like Larian is trolling >.> Is there any place that is guaranteed to drop skill boox (X)?
skillbook farming made simple
1.) Level up.
2.) visit a skillbook vendor but don't talk to him/her
3.) quicksave (f5)
4.) talk to them, if they don't have the book you want, quickload (f8)
5.) they will have a new set of items now, repeat untill you have the things you need.
Happy save-abusing. =D (This is not a flaw, the game ENCOURAGES you to do this by making many saves. It's only random until you can control it dang it!)
But you pinpoint the element important, after a level up and don't speak to merchant before to save.
2. Melee Witchcraft Scoundrels are not, in my opinion, suited for "hanging around" amidst packs of enemies. All the discomfort you can cause - you cause it from a distance. With melee - you get in, avoiding all attacks of opportunity on your way to your chosen target, absolutely devastate aformentioned target to sad bloodied bits of despair and failure, and then get out - return to your position to mark and execute another target.
3. And yes, there are places that contain predetermined skill books. Air Elemental in your Homestead will always sell "walk in shadows", Barrage will always be in Evelyn's Lab, Summon Wolf will always be in the cave under White Witch' house and some others.