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回報翻譯問題
That's from a recent interview with PC Gamer. Now tell me again that this game isn't clearly designed for co-op and that you would perfectly understand the game mechanics (e.g. why the game relies more on systems than on immersive storytelling for example) without even mentioning co-op. The point is: even if you play the game in SP you have to acknowledge that some gameplay elements are not really "weak" or "weird" but made to make the co-op better or even possible. It'a great difference in how you assess these mechanics if you know why somebody implemented them. If something makes sense it's much harder to criticise it without at least going much deeper into the game and its systems...
We have plenty of threads for ranting about the game.
Do you know how many games are patched for years?
Do you know how many people were able to finish this game without it feeling incomplete or seriously buggy?
You are wrong.
Thank you sir
Well, how about real thinking and combining? You enter a mine. You scout the whole mine, seeing one closed door and an area which seems like you cannot enter. Some might come to the conclusion that at least one of them must be accessible, or not? It's really not that hard if you just use the power of your mind and combine A with B and try things out... ;)
They can do everything. That's the basic message of this game. Just try everything. Explore. Find your own solution.
The game is meant to be a minimal-help experience. The front page even tells you that. Instead of comparing the game to a more modern style, you should compare it to the Sierra games of old. Many older game, especially adventure game, gave little to no help on some of the more difficult puzzles. They would often have obscure answers that took hours to uncover, even days, months, years could pass before they were solved. It was a point of pride that I was able to beat 100% the indiana jones / atlantis game back in the 90's. Took nearly two years, but finally happened. The fireworks at the end were magical let me tell you.
I almost wish it were impossible to search for answers on Google and such for the puzzles in the game. Gamers today honestly don't realise how well they have it to be able to look up a guide in seconds when they get stuck. Puzzles in games lose meaning when the internet has all the answers a click away.
There's something magical about being able to discover the hidden gems in games, especially games that are created with so much love and care as this one. I'm not going to praise the art style, or the design choices, or the somewhat wonky storylines, because I don't want to. I need to fanboy over that stuff. What deserves praise, is the sheer amount of grace and care that was put into this wonderful little game. I look forward to playing this game with my kids in the future, along with some of the other greats that helped define the gaming industry when it was small. It will be nice to show a more modern adaptation of the classics to the kids, without resorting to mods and hacks to fix the older ones.
Hot tip:
It's in your best interest to not bite back when people complain about the way you or your staff handle your reviews. The more you reply, the more they will disect your replies and turn them against you. Stick to your guns, keep your mouth shut and your integrity in tact because the more you reply, the more you look like a inexperienced kid that can't handle criticism.
Good luck with your site. I wish you all the best.
One of the things listed that was just not true.
Oh don't worry about it mate. That was a quote of mine from another topic and wasn't personally directed at you guys. Ofcourse I don't know what happened behind the scenes or what actually happened with that review.
Anyways I just wanted to say that I think it is very mature of you to recognize the mistake and try to rectify it.
We all make mistakes, but to actually admit them are signs of great character. Respect for that, and I wish you guys well with your site.
the score has been recorded in metacritic already though and metacritic doesn't withdraw the score of the first review. Policy that should be changed.
You are correct, unfortunately.
From their FAQ:
Why won't Metacritic update the review score from a gaming publication who has changed its own score?
Metacritic only accepts the first review and first score published for a given game by a given publication. We are explicit about this policy with every new publication we agree to track. It's a critic-protection measure, instituted in 2003 after we found that many publications had been pressured to raise review scores (or de-publish reviews) to satisfy outside influences. Our policy has acted as a disincentive for these outside forces to apply that type of inappropriate pressure.
Yes they will. I've contacted them and they'll pull it. The FAQ you are reporting is actually about platforms. This is to combat people putting a score on Xbox 360, PlayStation 3, Wii U, PC, PlayStation 4, and Xbox One using ONE review. It was a very, very common practice once upon a time. Now Metacritic only accepts the first one you post unless it is drastically different (e.g. Xbox One and Nintendo 3DS).
i dont care about the score so much, but did you read the review? Saying things like its full of bugs and incomplete or jugding the game because it has no arrows showing him where to go is just bad.
It was just full of such things and that makes a bad review