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- Scoundrel has a magic lock pick skill.
- You can smash open chests (at a small risk)
- I never needed items because I was rich (stole everything - no sneak or pickpocket)
Tenebrium - both. The T Skill does.
About Tenebrium you mean both the skill are useful for the weapon?
Most enemy level 15+ are immune to one ore more elements.This is also when you start to get T weapons which enemy are not immune to (so far for me up to level 19 enemy)
It really depends on what weapons you find/craft.
In the endgame at level 21 I used a bow I crafted at level 19 which did max 200 regular damage and max 80 tenebrium damage and also had +3 to dex. much better to anything else I could find. so bow skill.
One of my fighters had an insane legendary tenebrium axe, so i did take tenebrium on him
The other fighter had a scythe that I sharpened and added tenebrium to, which was actually much stronger than the axe in terms of damage, and was the best weapon I had in general, so 2 handed skill on her
max craft (and lore etc) according to equipment.
If you get good rings with dex which also have crafting, then ur ranger will be the crafter.
If you get good robes with intelligence which also have crafting, then ur mage will be the crafter :)
GENERALLY however it's better that your ranger be the crafter.
Why? because there is no equipment that increases character path skills (marksman/man at arms/hydrosophist etc), and while your ranger only needs to invest in marksman, the mage must invest in 2 mage trees to be effective, flexible, and to prevent cooldowns that render him useless in combat.