Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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Any reason to keep the Drunken legionairres alive??
Right at the beginning of the game??
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Showing 1-9 of 9 comments
dukewilleo1630 Jul 7, 2014 @ 9:26pm 
eh I haven't killed them. But I think all it does is effect your personality score.
yeah i killed them and got abit of loot but just wondered if it may have significance later on like in some of these RPGs it bites you in the bum sometimes......maybe they help you a few hours into the campaign or something....thats really what i wanted to know
Mr.Hmm Jul 7, 2014 @ 9:29pm 
They dont, they are just there to make you mad :P

I also killed them :)
Originally posted by Mr.Hmm:
They dont, they are just there to make you mad :P

I also killed them :)

Cool i dont feel so bad now lol.......drunken scum wernt doing there job anyway and needed to die!!!!
Syrris Jul 8, 2014 @ 4:21am 
Your response does affect the characters' personality ratings (Obedient vs Independent), and what you do there (either way) may come up again at a later point, though neither choice will have been 'better' in that circumstance.
Yograin Jul 8, 2014 @ 4:49am 
Obedient seems better than independent tho
Crise Jul 8, 2014 @ 4:56am 
There is a reson to keep them alive, beyond personality score. You won't see it until later in the game though. (unless they changed it for the final version, but the impact of what you do with those soldiers was featured in several press presentations).

Edit: hint, a certain totem might be interested in their fate :)
Last edited by Crise; Jul 8, 2014 @ 5:01am
Qiox Jul 8, 2014 @ 4:57am 
You get 1000 xp for choosing to let them live. That's quite a bit more than they are worth if you kill them.
fireryone Jul 8, 2014 @ 4:58am 
I let my two guys fight over their fate - they lost :)
There is a new leigonare that gaurds the bridge saying "what happend here".
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Date Posted: Jul 7, 2014 @ 9:25pm
Posts: 9