Steam telepítése
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Fordítási probléma jelentése
So the best thing would be to control the speaker, and have him or her in front. That way he or she will be the one to converse.
Piknim: That's the case with most conversations, but my issue is that there are certain ones which default to a specific party-member regardless of who's in front.
Well I wouldn't know, I'm playing with a friend and we're only playing with 2 characters so formation doubly doesn't matter. For us it's simply auto-conversations like new homestead room are triggered for my character, which is host of the game, was second character in char creation (weird) and the one that initiates the teleport to homestead, which all might be factors in what chooses the conversation partner. In an earlier patch version (1.0.36 or .37) when the multiplayer character creation wasn't implemented yet and I built my friend's character on his behalf then HIS character would get talked to by zixzax.
Other auto-conversations are simply by proximity.
I found this design rather weird, but in general the game seems not well ballanced for social/utility skills. The system will push players to ignore those skills and use some specialized Henchman do that sort of job, which is a bad class/party build design in my opinion. Not that's the whole is bad, but it's a bad point of this element of the game.
There is no way to fix this and it sucks when character "one" has all of your charm skills, and character "two" has something like "know it all" or "stench".
I restarted the game for this reason and made my "main" in slot two.