Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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Fenrir Jul 5, 2014 @ 5:25am
More actionbars, please.
Unless I've missed something, there's no way to increase the length of your actionbar/add more actionbars, nor any quickbutton to change actionbars. This makes it kinda cumbersome to use mages after they've gotten several actionbars worth of spells, especially on Lone Wolf where a mage potentially can have many actionsbars filled with different spells. So, I'd like to request more options for actionbars in a future patch.
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Showing 1-15 of 16 comments
Voltagetweak Jul 5, 2014 @ 5:30am 
There are arrows next to the actionbars, when clicked, take you to a new, free actionbar. Belive there are 3 of them in total.
Gustav Jul 5, 2014 @ 5:31am 
Originally posted by Voltagetweak:
There are arrows next to the actionbars, when clicked, take you to a new, free actionbar. Belive there are 3 of them in total.
Yeah, but that's annoying and takes time. Why not just have several at the same time? There's room enough for them.
Plumpeach Jul 5, 2014 @ 5:32am 
You have the total action pages. As the person said above the are tiny up and down arrows to the left of the first one which you press 1 to use. Combat is turned based if it is too much time maybe this game is not for you.
Last edited by Plumpeach; Jul 5, 2014 @ 5:33am
Equanimalize Jul 5, 2014 @ 5:38am 
Originally posted by Gustav:
Originally posted by Voltagetweak:
There are arrows next to the actionbars, when clicked, take you to a new, free actionbar. Belive there are 3 of them in total.
Yeah, but that's annoying and takes time. Why not just have several at the same time? There's room enough for them.
Lol, it's not WoW, it's turn based battle! Actually, you press "k" and cast all spell you want from spell/skill book.
Fenrir Jul 5, 2014 @ 5:44am 
I am fully aware that you can click the arrows to go to a second actionbar, or open the skillbook, but why do either of those things when there's ample space, both horizontally for a longer actionbar and vertically for two actionbars stacked on top?
Gustav Jul 5, 2014 @ 5:49am 
Originally posted by Nebioz:
Originally posted by Gustav:
Yeah, but that's annoying and takes time. Why not just have several at the same time? There's room enough for them.
Lol, it's not WoW, it's turn based battle! Actually, you press "k" and cast all spell you want from spell/skill book.
Yes, but it's inconvient. It doesn't matter if it's turnbased or not. It's such a simple feature that would make battles more smooth and enjoyable. There's no reason not to have it.
Equanimalize Jul 5, 2014 @ 5:51am 
Well, i think one of the reasons is that this game was created to be comfort to play on laptops too, not only with high resolution monitors. In this case extra action bars not only usless - they, in fact, eat space on the srceen.
Fenrir Jul 5, 2014 @ 5:56am 
Originally posted by Nebioz:
Well, i think one of the reasons is that this game was created to be comfort to play on laptops too, not only with high resolution monitors. In this case extra action bars not only usless - they, in fact, eat space on the srceen.

That's why we should have the OPTION to extend our actionbars...
Plumpeach Jul 5, 2014 @ 5:58am 
Well not like you can't mod this game, wait you can. Get on it man lol.
Fenrir Jul 5, 2014 @ 6:01am 
Originally posted by MonthOLDpickle:
Well not like you can't mod this game, wait you can. Get on it man lol.

Unfortunately I'm not a programmer, why else would I request this in the forums?
Equanimalize Jul 5, 2014 @ 6:03am 
I think it's just personal preference, i'm perfectly fine with "lone wolf" mage with 4 magic schools, just because it's not about reaction/response time. But if you want optional extra abars, you'd better create thread on Larian forums.
iFrame Jul 5, 2014 @ 6:10am 
Theres already a thread for this at their official forums. I'm hoping they will implement an option to stack skill bars above each other. Being able to view all your available spells in 1 spread is very convenient for planning your tactics.

Right now i always pull out my skill window and browse through during combat.
Dorok Jul 5, 2014 @ 6:25am 
Most answers are just that the action bar is pointless because it's turn based.

Once translated to what are really those anwers, then it becomes obvious they are weird answers.

The simple answer is just they wanted it compatible with smaller screen, and didn't want spend the extra cost and time to do more than scroll among 3 action bars.

There are turn based combats and turn based combats, some will involve frequent actions repetitions and only analyis between sequences, some require more some analysis at each action. The game is a bit more in second category so anyway will tend have slow paced combats.

To temperate the problem try setup your tactic and strategy at begining of the combat and when doing so you setup carefuly the quick actions for one action bar. Use a second action bar dedicated to exploration mode. And eventually the third will be for actions you never do often in combats but most often do once or twice during combats.

With that approach start the combat is some tactical and strategical planing, you adapt accordingly you combat action bar for each character and then the combat is fater paced.
inv Jul 5, 2014 @ 6:40am 
Of course they can add it, probably prioritized something else. Given the state of the game this is one of the few technical improvements that is needed (and let the targetting use non-moving hitbox during fights). And if the UI will be easily moddable then this will be taken care of soon enough :).
Omenpapa Jul 7, 2014 @ 2:09am 
Yea... currently I have like 1 more slot on my 3 action bars alltogether... It's kinda annoying, and yes, it seems that from the next level, I have to open up the skill book and cast from it..since I just cant have all my skills on the action bars. I'm playing a Lone Wolf pure wizard with all 5 INT based schools.. maybe this is not the "usual way" to play the game, still we got the choice to play it like this, and we certainly need more action bars to put skills on, and also to see them at one time in order to make the game more user friendly.
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Date Posted: Jul 5, 2014 @ 5:25am
Posts: 16