Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As you reach level 4-5 of telekinesis, which is easy to find an upgrade on items for it btw, just keep dropping your most heavy item near enemies and they'll take damage equal to its weight.
I don't know what's the damage in the late game or if there will be 400+ weight items available... but at level 6-7 it does as much damage as a well geared backstabber, through the map and with AoE too.
... :D
Materpeing,
What other ranger/bow skills are you using? So far my ranger is doing fairly poor damage despite having 12 Dex. Should I focus on speed or perception to get him more actions per turn?
Should I take Scoundral skill for some of those abilities too? Thanks.
Have fun backstabbing level 8 undeads for 200+ damage with a level 6 character with impunity.
Btw, before i actually really build my character into telekinesis...does anyone know if i'll find 400+ weight items and how much damage/turn a high level character does?
Cause otherwise the telekinesis build would get stuck at 60 damage/2 action points...
Arthas: Knight/Witchcraft with Leech/Opportunist
and
Jaina:Wizard
Working amazingly well for RP :D
You will not find a single item that weights that much. However, you can pick up chests, put items into them and it will increase the overall weight. As such you can "create" an item of 400. Illustration: http://i.imgur.com/jdWfmnY.jpg
However, I do not know if the damage is varying on the weight yet. I'll take your word for it :)
I didn't quite know about the added weight if a chest is filled, ty for the find! :D
If you wish to try, any barrel will do 5 damage when thrown, it's weight is 5.
Instead, every water barrel will do 60 damage, it's weight is 60.
Now only one question remains unanswered: how much damage can one do with a high level character in one turn without any buffs?
if one could chest-ception(or put filled backpacks into chests) then as long as all points are spent into strength and pack-a-mule is active, it'd be possible to reach a whopping 1090 damage every two action points, provided one has 25 strength and enough telekinesis...
I was up at 294 weight and was 1 shotting cyseal guards. 294damage/2action points is quite good. However, at the end of the fight I could not pick it up again. I had to drop it down to 241~ weight. About 64% of my total (althrough I had 115 weight beforehand which may affect it). 370 total. If you want to circumvent that - so you can pick it up after combat - but still want to deal damage in the thousands - then you may want packmule on all your characters. Drop 4 boxes at the start of combat, combine them in a 5th box and then throw it around with 1 or more of your characters.
Anyways - the point is just that I do not think you can pick it up after the battle if it weights more than your total.
Another issue is that it does not have to "land close" xD That's a understatement haha. Go to options and enable "circles in combat". You have to put it so it is inside their circle - which takes some practice.
Other than that... definately broken xD I wonder if it's fun playing that way through
Edit: At level 22 some damage numbers in 1 round were:
13x72~, "Ranger", The level 18 multishot ability. Which has 3 turns cooldown at current dex.
400+74 to 898+141 normal slash attacks with melee, "normal 2h". (about 4ap per hit, numbers without power strike)
900+171 (first hit of a flurry, continues for more strikes, 12 turns cooldown.
1528 damage, witchcraft level 18 spell at 23 int. 3 turns cooldown.
16 actions (glass cannon) with a 500~ weight box would deal 4000 damage~. A 2h melee could deal about 2500-3000 buffed with oath, rage, etc. Idk. With blacksmithing, better items, berium weapons, etc. the numbers would be higher for melee. However, if you can make a inception 1000 weight box then the number would be higher for telekenesis aswell. [/Spoiler)The OPness is that your telekinesis is gotten early and stays very good until the end of the game (as long as you can hit their circles!). Try getting 1000-2000 damage/round at level 5 with anything else... :D Not.Going.To.Happen.(I think)
Thus, if one characters starts with packamule and 5 strength, weight is 210.
With 25 in strength, you could carry 550 weigth, with packamule 1090.
Thus i was considering how much you can pick up.
Issue is: I don't know how much telekinesis levels you need to throw that bulk.
With that much weight staying relevant throughout the game will not be a issue, you'll be walking through it with ease... as long as you can hit their circles xD