Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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Broon Coo Jul 4, 2014 @ 8:51am
Post your interesting character builds here!
Got a plated 2 handed sword glass cannon that charges into the fray with man at arms skills? Mace and Shield tank with a propensity for elemental magics? Seems like many hybrid set ups are not only totally feasible but potential more effective than what you'd imagine the standard "cookie cutter" builds to be.
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Showing 1-15 of 18 comments
Prophetbot Jul 4, 2014 @ 8:58am 
full strength character with pack a mule. Spend everything you can in telekinesis and carry with you the heaviest chests and barrels you find.

As you reach level 4-5 of telekinesis, which is easy to find an upgrade on items for it btw, just keep dropping your most heavy item near enemies and they'll take damage equal to its weight.

I don't know what's the damage in the late game or if there will be 400+ weight items available... but at level 6-7 it does as much damage as a well geared backstabber, through the map and with AoE too.
feliscon Jul 4, 2014 @ 9:08am 
Originally posted by Scholar:
full strength character with pack a mule. Spend everything you can in telekinesis and carry with you the heaviest chests and barrels you find.

As you reach level 4-5 of telekinesis, which is easy to find an upgrade on items for it btw, just keep dropping your most heavy item near enemies and they'll take damage equal to its weight.

I don't know what's the damage in the late game or if there will be 400+ weight items available... but at level 6-7 it does as much damage as a well geared backstabber, through the map and with AoE too.

... :D
Masterpeing Jul 4, 2014 @ 9:18am 
my ranged main character with all marksman and bow boost damage and my cleric full tank shield specialist with all defence skils.
Arteas Naur Jul 4, 2014 @ 9:19am 
Masterpeing, i play the same :D but w/o Bow boost, cos i wanna Xbow later :)
Dukat Jul 4, 2014 @ 9:34am 
Originally posted by Masterpeing:
my ranged main character with all marksman and bow boost damage and my cleric full tank shield specialist with all defence skils.

Materpeing,
What other ranger/bow skills are you using? So far my ranger is doing fairly poor damage despite having 12 Dex. Should I focus on speed or perception to get him more actions per turn?

Should I take Scoundral skill for some of those abilities too? Thanks.
n1x0r Jul 4, 2014 @ 9:45am 
Nice one Scholar! :D Need to try that! You are right in that I think hybrid setups will probably be most dominant. Many level 1 spells are very good. Oath, Wildfire, Blind, Shocking Touch, Freezing Touch... Might be interesting :)

vovin999 Jul 4, 2014 @ 9:58am 
I'll post my current builds right after the soccer game. Thanks so much for creating this thread, to compete against all of the current troll-threads.
Prophetbot Jul 4, 2014 @ 10:03am 
Originally posted by n1x0r:
Nice one Scholar! :D Need to try that! You are right in that I think hybrid setups will probably be most dominant. Many level 1 spells are very good. Oath, Wildfire, Blind, Shocking Touch, Freezing Touch... Might be interesting :)
Oath + guerrilla + backstab + high sneak level.

Have fun backstabbing level 8 undeads for 200+ damage with a level 6 character with impunity.

Btw, before i actually really build my character into telekinesis...does anyone know if i'll find 400+ weight items and how much damage/turn a high level character does?

Cause otherwise the telekinesis build would get stuck at 60 damage/2 action points...
Reck Jul 4, 2014 @ 10:08am 
Playing as:

Arthas: Knight/Witchcraft with Leech/Opportunist
and
Jaina:Wizard

Working amazingly well for RP :D
Last edited by Reck; Jul 4, 2014 @ 10:13am
n1x0r Jul 4, 2014 @ 10:17am 
Originally posted by Scholar:
Btw, before i actually really build my character into telekinesis...does anyone know if i'll find 400+ weight items and how much damage/turn a high level character does?
Cause otherwise the telekinesis build would get stuck at 60 damage/2 action points...

You will not find a single item that weights that much. However, you can pick up chests, put items into them and it will increase the overall weight. As such you can "create" an item of 400. Illustration: http://i.imgur.com/jdWfmnY.jpg
However, I do not know if the damage is varying on the weight yet. I'll take your word for it :)
Broon Coo Jul 4, 2014 @ 10:31am 
Right now, I'm thinking about that 2h glass cannon idea. If I had a high strength, high constitution character with good mobility skills, It would be able to do great damage, wear heavy high armor have good max AP and just as much AP per turn. The only real downsides I can see would be the move speed, but that could be dealt with via mobility skills, and the low HP, but the high armor rating should be enough to keep it from being squishy. Thoughts?
Prophetbot Jul 4, 2014 @ 10:51am 
Originally posted by n1x0r:
Originally posted by Scholar:
Btw, before i actually really build my character into telekinesis...does anyone know if i'll find 400+ weight items and how much damage/turn a high level character does?
Cause otherwise the telekinesis build would get stuck at 60 damage/2 action points...

You will not find a single item that weights that much. However, you can pick up chests, put items into them and it will increase the overall weight. As such you can "create" an item of 400. Illustration: http://i.imgur.com/jdWfmnY.jpg
However, I do not know if the damage is varying on the weight yet. I'll take your word for it :)

I didn't quite know about the added weight if a chest is filled, ty for the find! :D

If you wish to try, any barrel will do 5 damage when thrown, it's weight is 5.
Instead, every water barrel will do 60 damage, it's weight is 60.

Now only one question remains unanswered: how much damage can one do with a high level character in one turn without any buffs?

if one could chest-ception(or put filled backpacks into chests) then as long as all points are spent into strength and pack-a-mule is active, it'd be possible to reach a whopping 1090 damage every two action points, provided one has 25 strength and enough telekinesis...
n1x0r Jul 4, 2014 @ 11:05am 
Originally posted by Scholar:
if one could chest-ception(or put filled backpacks into chests) then as long as all points are spent into strength and pack-a-mule is active, it'd be possible to reach a whopping 1090 damage every two action points, provided one has 25 strength and enough telekinesis...

I was up at 294 weight and was 1 shotting cyseal guards. 294damage/2action points is quite good. However, at the end of the fight I could not pick it up again. I had to drop it down to 241~ weight. About 64% of my total (althrough I had 115 weight beforehand which may affect it). 370 total. If you want to circumvent that - so you can pick it up after combat - but still want to deal damage in the thousands - then you may want packmule on all your characters. Drop 4 boxes at the start of combat, combine them in a 5th box and then throw it around with 1 or more of your characters.
Anyways - the point is just that I do not think you can pick it up after the battle if it weights more than your total.

Another issue is that it does not have to "land close" xD That's a understatement haha. Go to options and enable "circles in combat". You have to put it so it is inside their circle - which takes some practice.

Other than that... definately broken xD I wonder if it's fun playing that way through

Edit: At level 22 some damage numbers in 1 round were:
13x72~, "Ranger", The level 18 multishot ability. Which has 3 turns cooldown at current dex.
400+74 to 898+141 normal slash attacks with melee, "normal 2h". (about 4ap per hit, numbers without power strike)
900+171 (first hit of a flurry, continues for more strikes, 12 turns cooldown.
1528 damage, witchcraft level 18 spell at 23 int. 3 turns cooldown.

16 actions (glass cannon) with a 500~ weight box would deal 4000 damage~. A 2h melee could deal about 2500-3000 buffed with oath, rage, etc. Idk. With blacksmithing, better items, berium weapons, etc. the numbers would be higher for melee. However, if you can make a inception 1000 weight box then the number would be higher for telekenesis aswell. [/Spoiler)The OPness is that your telekinesis is gotten early and stays very good until the end of the game (as long as you can hit their circles!). Try getting 1000-2000 damage/round at level 5 with anything else... :D Not.Going.To.Happen.(I think)
Last edited by n1x0r; Jul 4, 2014 @ 11:20am
Prophetbot Jul 4, 2014 @ 11:10am 
I do believe weight is calculated with this formula: strength*22*(packamule)2-10.
Thus, if one characters starts with packamule and 5 strength, weight is 210.
With 25 in strength, you could carry 550 weigth, with packamule 1090.
Thus i was considering how much you can pick up.

Issue is: I don't know how much telekinesis levels you need to throw that bulk.
n1x0r Jul 4, 2014 @ 11:21am 
With 6 I could throw mine a huuge distance! That won't be a problem! :)
With that much weight staying relevant throughout the game will not be a issue, you'll be walking through it with ease... as long as you can hit their circles xD
Last edited by n1x0r; Jul 4, 2014 @ 11:26am
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Date Posted: Jul 4, 2014 @ 8:51am
Posts: 18