Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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[Hunter's Edge] Grutilda's Secret Cellar // War of the Stones
1. The cellar's location is marked on the map as if it's on the left from the fireplace, but I can't see anything there, just an empty stone wall. Am I missing something?

2. What's the 'armory' the Hunter's Edge invaders are talking about? There are a couple of rooms next to the tavern's main cellar space, but they seems inaccessible. I've found the key but can I get in the armory myself?

3. I can't seem to find a way to progress in the War of the Stones quest. There's a bloodied metal grate where I can't fit through, and a locked gate just nearby. What do I do next?

Thanks!
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Showing 1-15 of 15 comments
Weng Chun Jul 4, 2014 @ 6:47am 
for the cellar's location: at the fireplace, push either the picture or the candles, dont remember exaclty which one it was^^

the 2nd i'm missing too^^

and for the third, i havent made much more progress myself, but for the locked gate: there are 3 levers right there. 1 on either side and 1 in the middle, next to the metal grate
Inferno Cop Jul 4, 2014 @ 6:51am 
For the third you can always destroy the gate, but to survive inside you should first progress with Wizard Prisoners story :P
Much appreciated!
Bonebreaker Jul 6, 2014 @ 1:19am 
well i have killed yesterday the 4 guardians without knowing about the story, but when i whant explore the inside. God himself strikes me with a lightning and my chars are dust. XD

Any idea where i can enter ther armory? I allready have the keys but i dont find the entrance and dont wanna return keys to orcs without exploring it first.
DKgaren Jul 10, 2014 @ 12:03am 
Originally posted by Bonebreaker:
well i have killed yesterday the 4 guardians without knowing about the story, but when i whant explore the inside. God himself strikes me with a lightning and my chars are dust.

ok for that you need to sumon a GEO ( any eather type summoning ) type pet and it will show you the tracks on the ground on where to go so you don't get hit by the lighting curse
Last edited by DKgaren; Jul 10, 2014 @ 12:04am
Yaldabaoth Jul 10, 2014 @ 4:55am 
Originally posted by aclock12:
ok for that you need to sumon a GEO ( any eather type summoning ) type pet and it will show you the tracks on the ground on where to go so you don't get hit by the lighting curse
The summon makes it a lot easier yes but you can also just take a single character and watch your status. Warm = right track, getting chilled = don't take another step in that direction.
Treefingers Jul 10, 2014 @ 10:17am 
with a high enough perception there will be footprints on the ground you can follow so you dont get shocked.
Last edited by Treefingers; Jul 10, 2014 @ 10:20am
General Malaise Jul 20, 2014 @ 5:53am 
Yeah, you need perception of 12 to see the footprints. I only could get to 11, so had to go back to Cyceal to buy some perception potion.

The armoury key unlocks the magic lock down in the prison.

Grutilida's secret cellar in not accessed by that door. You have to go into the pub cellar, and ether teleport a character through a window, or just throw the teleport pyramid through a window. You can come back up through that hatch in the corner though.
Invasion_Dec Jul 20, 2014 @ 6:42am 
1. The cellar hatch can be revealed by interating with the small burning torch on the fireplace.
An alternate way to get in is through the wine cellar. There is a small window that you can toss a pyramid across into Grutilda's

2. The armory is a locked room in the undeground prison. The hatch into the prison is in the humans building.

3. You can destroy the gate or Teleport/Featherfall/Phoenix Dive past it. Once you go inside, you unlock a teleporter. To get past the entrance hall without fighting the 4 elemental guardians, you need a book that allows you to understand their language. The book can be found in the Wizard's house.
Dr.Abscondus Sep 20, 2014 @ 9:51am 
In my game since the patch, Grutilda's cellar contains no loot. In my first playthrough before the companion patch it had tenebrium weapons.
Woodland Outlaw Sep 20, 2014 @ 7:14pm 
Originally posted by Treefingers:
with a high enough perception there will be footprints on the ground you can follow so you dont get shocked.

Here, here. This is by far and away the best way of doing it. That way you avoid being frozen to death.
A perception level of 10 or higher is required.
Last edited by Woodland Outlaw; Sep 20, 2014 @ 7:45pm
Woodland Outlaw Sep 20, 2014 @ 7:44pm 
Originally posted by Bonebreaker:
well i have killed yesterday the 4 guardians without knowing about the story, but when i whant explore the inside. God himself strikes me with a lightning and my chars are dust.

Those guardians you mentioned are Titans. I took them on in my second game and although it was a long fight it was one of the most satisfying battles in the entire game. Well done to you for taking them on as well :)

But where did the lightning come from? I'd like to point out that the upper level of the same area is a cold to freezing zone. If you stray from the warm route you will freeze to death in a very rapid fashion. Watch the character trying to keep warm as they do in Hiberheim if he/she strays from the warm path.
Woodland Outlaw Sep 20, 2014 @ 7:53pm 
Originally posted by stevethebarbarian:
Yeah, you need perception of 12 to see the footprints. I only could get to 11, so had to go back to Cyceal to buy some perception potion.

Unless there has been a change since the download of the DLC and or some recent updates, you only need a perception level of 10 or higher to see what you need to see.
DKgaren Dec 12, 2014 @ 5:17pm 
earth summoning is the best way by far :P you spot everything with that lol
Last edited by DKgaren; Dec 12, 2014 @ 5:17pm
❤ FL☰☰K⬤ Dec 12, 2014 @ 6:41pm 
I just used Burn My Eyes. I'm more interested in making it up the stairs on the right side without having an absurd TK level to throw my pyramid (since I can't level up anymore!).
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Date Posted: Jul 4, 2014 @ 4:09am
Posts: 15