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the 2nd i'm missing too^^
and for the third, i havent made much more progress myself, but for the locked gate: there are 3 levers right there. 1 on either side and 1 in the middle, next to the metal grate
Any idea where i can enter ther armory? I allready have the keys but i dont find the entrance and dont wanna return keys to orcs without exploring it first.
ok for that you need to sumon a GEO ( any eather type summoning ) type pet and it will show you the tracks on the ground on where to go so you don't get hit by the lighting curse
The armoury key unlocks the magic lock down in the prison.
Grutilida's secret cellar in not accessed by that door. You have to go into the pub cellar, and ether teleport a character through a window, or just throw the teleport pyramid through a window. You can come back up through that hatch in the corner though.
An alternate way to get in is through the wine cellar. There is a small window that you can toss a pyramid across into Grutilda's
2. The armory is a locked room in the undeground prison. The hatch into the prison is in the humans building.
3. You can destroy the gate or Teleport/Featherfall/Phoenix Dive past it. Once you go inside, you unlock a teleporter. To get past the entrance hall without fighting the 4 elemental guardians, you need a book that allows you to understand their language. The book can be found in the Wizard's house.
Here, here. This is by far and away the best way of doing it. That way you avoid being frozen to death.
A perception level of 10 or higher is required.
Those guardians you mentioned are Titans. I took them on in my second game and although it was a long fight it was one of the most satisfying battles in the entire game. Well done to you for taking them on as well :)
But where did the lightning come from? I'd like to point out that the upper level of the same area is a cold to freezing zone. If you stray from the warm route you will freeze to death in a very rapid fashion. Watch the character trying to keep warm as they do in Hiberheim if he/she strays from the warm path.
Unless there has been a change since the download of the DLC and or some recent updates, you only need a perception level of 10 or higher to see what you need to see.