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100% agree, although I hope Wasteland 2 will be better
You've seen the entire world and story after only 15 hours in?
That is a good point, I am like 20 hours in and have only done like 50-60% of the first zone. I just keep finding puzzles and quests hidden everywhere.
Edit: And if the Homestead is any gauge, there are a crap ton of things for me to find still.
Ofcourse I haven't seen the entire game, but I've seen enough to know what is to come. It stopped surprising me after about 5 hours, which in my opinion is not a good thing. It's starting to remind me a lot of Sacred 2, which was a huge game but after a few hours it all looked the same and was a terrible grind to the end. Not saying this might evolve into greatness after all, but so far it's pretty bland compared to the greatness of the infinity games. I think Larian made a fine Larian game, but nothing more. People will forget about this in a few weeks, which is a shame because it had/or has a lot of potential. I just wish they crafted a better story, more interesting characters and more immersion.
In short:
Larian your engine is kick ass, and your tactical combat is very good.
But you shouldn't have lied about open world or non-linearity.
I'm going to disagree. BG2 and Arcanum were solid, but otherwise unspectacular RPGs. Planescape was a game with a poor combat system that only gets praise for its pretentious story and the random fact (by definition a gimmick) that you can pretty much play through without technically fighting simply by picking the right choices / skills. Fallout is mostly praised for its setting, and is probably the most artificially padded "major" RPG in existence this side of TES. The sequel is a marked improvement, but does little to rectify that.
VtM: Bloodlines was better than Arcanum (mostly because the story was more memorable), for one. Many of the NWN mods (i.e. NOT the OC, start with anything by Adam Miller or Stefan Gagne) blow the pants off any BioWare game ever made, including both the BG titles. To round it off, try any of the Spiderweb Software titles, particularly Exile/Avernum if you have an old-school bent. Those are classic CRPGs done right.
Obsidian is a bit of a wildcard. I'll probably look at PoE at some point, but they've burned me a lot by not delivering on their promises, so I've got a healthy dose of skepticism.
Also, please don't use the word "repercussion" in a serious discussion of RPGs. RPG developers aren't in the business of providing choices, they're in the business of providing the *illusion* of choices, because ACTUAL choices are combinatorially expensive. Even The Witcher has like 4, and it throws a party post-chapter every time you make one because it's such a huge deal. If you wan't ACTUAL choices, you play fan mods, because they're not in business at all.
I really don't think Skyrim was that bad in the writing department. You had the whole civil war quest, which was amazing and actually changed the world according to your actions. I agree that it didn't have the mind blowing changes it could have had, like in Baldur's Gate 2, but I still liked it very much. The only problem I had with it, was that it simply was to big and became a grind after 120 hours. When I play an RPG I want to come across stuff 30 hours in which I didn't know the game had. This could still be possible for Original Sin, but I highly doubt it at this point.
And there you have it. This is exactly what I think too.
Part of the problem with Avernum is that it's a remake of Exile, which came out somewhere in the early 90s IIRC. I originally had it on one of those old anthology-style CD-ROMs that companies used to make. I agree that it could use some more innovation, though the re-remake does have a significant (if still not enough) improvement in the usability department.
I actually never played NV, mostly because every other Fallout game I didn't terribly like.
Yeah, Obsidian has a bit of a problem with that. My favorite game from them was actually Alpha Protocol, as horribly unfinished as it was. Now there was a game with the potential for serious choice-consequence narrative, almost as much as something like Way of the Samurai.
That's an interesting point you bring up there. Are "good" RPG's the ones where we actually have a lot of choices? A lot of games these days claim to have a lot of choices, but this generally means they have 3 or 4 seperate endings (Mass Effect). I think the game where your choices really mathered the most was The Witcher 2. The whole of act 3 would change depending on how you played the previous acts. But I don't think choices alone are what makes a good RPG. I'm looking for 4 key aspects in the perfect RPG: Overal Story - Villains and companions - combat mechanics - and choices. Those are the 4 pillars I judge an RPG on. Original Sin has nice combat mechanics but that's about it. Sure, there are a lot of ways to solve quests, but that won't reflect on the overal gameworld.
Age of Decadence is currently without a rival to the "choice" throne.
It is brutal, and makes choice branching in Fallout look simple. Its on steam, play it you'll see.
EDIT: I should add that I don't really consider choices that are insulated and don't really do anything as "meaningful" choices. Skyrim for instance loves meaningless choices. You can be the leader of a dozen factions and influence world-changing (vagueness due to spoilers) events that... turn out not to really be all that world changing after all. Again, designed that way out of cost-cutting necessities. Or to reduce completionist frustrations, whatever.