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I guess the real question is this. If it's 4 toon party than why is this only 2 player coop. It's pretty good for "oh hey guys whats a good coop game we can play? Oh i heard that divinity thing was good. Oh its only 2 players? Oh well, that's that then.
Larian wanted to focus on getting single player and 2 player co-op done right (being the majority of the expected demand), rather than spread resources too thin adding dialogue for a third and fourth player.
A mod or hex edit can enable 4 player co-op in the main game, though.
I imagine since technically you can have summons and there is a UI for that in place maybe it could be modified to work as a summoned player controlled UI with it's own skills that would bump the net count up to 8 players in essence, but pets themselves would no longer be a part of the game itself.
What you need is a summon, that gets charmed and then you have to resummon a new one during the same turn you get your summon back. Once you get it back, until the end of that turn it'll show that you have two summons on one character (although next turn the older summon will die), thus the UI technically supports multiple summons.
Yup, would be cool.
But i would be already happy with 32 Player support (64 would be better).
Which should be possible as soon they are done with splitting the engine into an client and an server.
While they are on it, they should also already think about an grouping system.
Having 32+ Players in one group would suck :p
There are a couple old MMOs that are like it, including turn based combat. Not sure if they are active still, but Isometric 2D mmos used to be all the rage in the time of Ultima Online, Everquest and such.
For example with 1440p you could have 18 party members or 24 party members on a 4k display. Which I'm sure either of those would look sexy be quite a epic larger scale massive battles fight.