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You can also progress a little more slowly with one or the other and simply accept being a tier or so behind with your skills in that area. If the character is mostly going to be a melee type with some magical support, that's probably the best approach - try to get 8 Int as quickly as possible, but after that you can invest more slowly as long as you're okay with sticking to rank 1 and rank 2 spells for most of the game.
Basically the plan is 1 Dex ranger/rogue skill monkey, the 2 companions as pure 2h-knight and pure mage, and a spellblade/tank.
I was thinking that it would be really cool to have a geomancer tank with a little bit of pyro, he'd have tons of self-buffs, and things like blessed earth and nature's curse are good on the front lines, so is explode and self immolaiton. Plus with weatherproof and elemental affinity i'd WANT to be standing up in elemental effects. I'm guessing this isn't possible without taking lone wolf though =/
I'll give what Syrris said a try though, it'll be interesting playing a character that doesn't have an innately good speed/perception/constitution stat.
Earth resist shield, water of life, and oath of desecration are going to be very useful, as the earth shield grants immunity to poison and essentially an "extra hp bar" where it absorbs all incoming damage for x damage. Water of life boosts max vitality, and your current vitality raises to be filled to the same % as before (aka 67/100 hp, WoL boosts you to 150 max, so you'll be at 67% hp, which is 100/150. when this wears off, you stay at 100 life. Basically it's a % based heal.) Oath of desecration is a 50% damage boost. obvious reasons as to why it's nice.
I'm using these spells with 8 int, and have 100% success rate in casting. It's working out great.