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Αναφορά προβλήματος μετάφρασης
Personally I hate random but in this game it works since each playthrough can force you to have to use a whole new strategy since you may not have all the same skills. All working well together here.
I think this is kind of a lazy way to force gameplay variety and excuses poor game balance. Games like WoW and LoL are not comparable because D:OS is not a competitive game. Who cares if players break the game? Who does it affect? A good dynamic character system should facilitate a number of builds with equitable strengths and weaknesses that challenge the player to prioritize their goals, not by taking away their power and replacing it with a random number generator. Personally I don't think it's a huge deal, it's much better than the Diablo 3 solution of making every class have automatic attribute allocation, but it's still a bit lousy.
If this is what they wanted to achieve it would be better to randomize the enemy types a bit more so you can never be 100% sure what you are actually min-maxing against.
The vendors sell certain types of books but the books they sell are random within that type. E.g., I have two mages. Arhu sells fire and earth books, Cylia (the enchantress in the marketplace) sells Air and Water books, Shereth (King Crab Inn) sells Witchcraft books. Sometimes Conrad (on the ship) has books. But which fire and earth books Arhu sells is random. (You can verify this by saving before talking to the vendor when your mains are at a given level, then reloading after you've seen the inventory.)
I've been trying to collect two copies of all the books I might need in case I want to respec. (I didn't when my mains were on level 2 because no money and I don't think I did on level 3 bc I didn't know about the possibility of respeccing at the time.) I have all the level 2 earth books but only 1 of the level 2 fire books (for my two mages plus Jahan or any other mage henchie that I might hire). I have no level four or five earth books and two types of the fire books (one level 4 and the other level 5). It's similar for the air, water and witchcraft books. I have no idea how I'm going to get those books since I've been buying all the interesting books that were available since my mains were at level 4 (and some when my mains were at level 3). I try to get at least two copies of every spell book in case I might want to use it later, either for one of my mains or for a henchman that I hire later.
Showing me all the options and letting me pick is variety. Randomly picking a limited number of options (and random does NOT in any way preclude getting the same ones each time) is not variety, but the game making a decision for me. Kind of a difference there.
This happens to me a lot. I get Boulder Bash all the time. The first time, I was really excited because it was a spell I wanted to learn later. But after the 10th or 12th Boulder Bash book (with more coming later!), I was not pleased. There are a few other books that the venders had frequently as well. Sometimes I'll open the vendor's inventory, see that the vendor has a lot of books, then be disappointed that they're several copies of maybe three spells (which I already have).
You also don't get the point of this topic. Obviously they do sell the same schools of skills, but the skills themselves are completely random. For example, the Legion Captain you mentioned didn't sell Helping Hand in my playthrough yet, which made everything a lot harder so far.
Are you sure? If this is true, thanks a bunch for this info.
This is why I didnt respec either, it sounds great that you can respec until you realise you have to get all the skillbooks over again, also most reasons for repecs are probably minor things like you want to get rid if the 50% less durability loss perk or something like that. Its easier just to go to Hall of Heroes and make a new avatar.
This technique can also be used for chest loot and in combat to get desired results on say, applying a status effect on an enemy. It's called savescumming. Essentially cheating. But hey you bought the game and you're entitled to play however you like.
But some spells are never found on vendors, e.g. Lightning Bolt, no matter how often you reload, so don't waste our time doing that.
This. Absolutely. I find the 'forced variety' to be quite liberating. It demonstrates that no skill is "vital" (as the OP referred to them) and forces the players to think creatively in order to win difficult encounters with agruably 'sub par' skills that they'd NEVER have purchased over the 'vital' ones if the randomizer hadn't forced it.
Min-maxing ruins games for me. I still do it in most games, because that's just the way my brain works. Can't help myself. So having certain aspects of my build controlled by the randomizer in a game like this allows me to explore options that my min-maxing nature would never have permitted otherwise. I heartily applaud the design decision.