Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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Undead healing with most hits?
Am I doing something wrong, or is this a normal behavior for undead? Many of the weapons I use against undead, even non-elemental weapons, will do some amount of damage, and then instantly heal most of it back. I notice fire weapons don't seem to have this behavior. Is the solution simply to prefer fire weapons over arrows and melee, or...what. Help?
Last edited by Nanodeath [Max]; Jul 17, 2014 @ 9:07pm
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Showing 1-15 of 15 comments
Balalaika Jul 17, 2014 @ 8:39pm 
Water damage and earth damage enchants on weapons will heal unded i believe. Also poison.
Last edited by Balalaika; Jul 17, 2014 @ 8:40pm
Qiox Jul 17, 2014 @ 9:05pm 
Originally posted by Nanodeath:
Am I doing something wrong, or is this a normal behavior for undead? Many of the weapons I use against undead, even non-elemental weapons, will do some amount of damage, and then instantly heal most of it back instantly. I notice fire weapons don't seem to have this behavior. Is the solution simply to prefer fire weapons over arrows and melee, or...what. Help?

Undead blood is poisonous. Poison heals undead. When you hit them it splashes the poison at their feet and that heals them.

It's the same behviour you can get if you take the Talent "Leech". Standing in blood will heal you. When you get hit your blood splashes at your feet and you get healed. A warning though, that talent is big time easy mode and can end up making most fights pointlessly easy.
TheMadTemplar Jul 17, 2014 @ 9:18pm 
The healing isn't that much, and is mostly situational. Crushing damage doesnt cause bleeding, and neither do spells or even some specialty arrows. Mostly MBA and RBA's. Give your tank both leech and zombie, and utilize poison, and your tank will be practically unkillable.
Nanodeath [Max] Jul 17, 2014 @ 9:59pm 
Alright, so if I follow correctly, if I use a piercing (?) weapon like an regular arrow, fire it out of a "regular" bow using Ricochet, if it hits a slew of zombies (vs. say, skeletons), which spills poison, causing the enemy to be healed 80% of what they just lost...

Haven't played a game in recent memory where I've needed to check out the guides before playing to this degree, but I guess that's what I'll have to do! All characters in my 3-person group are level 3 or so and at least one dies in about 2/3 of encounters.
Qiox Jul 17, 2014 @ 10:02pm 
You can reach level 4 before you leave town if you do all the quests available in town.

You can have a 4th person join you in town. One is in the tavern, 2-handed fighter. One is on the 2nd floor of the mayor's house, mage

The heal is for 15% of max health. A fixed amount. It's only 80% of damage done if you are not hitting very hard :)

You can hold ctrl and mouse over the enemies to see their stats including their resistances to the various elemental damage types as well as the different weapon types. How much info you see depends on the loremaster skill of the currently select char. With 5 loremaster you get full into.
Syrris Jul 18, 2014 @ 12:00am 
It is specifically zombies that heal from poison, and you can deal with this by doing something about the poison itself. The most straightforward solution is to set it on fire, which also causes the zombies to take additional damage each time they spew more, since it promptly ignites.
Aranador Jul 18, 2014 @ 12:06am 
Yah this game has a lot of neat-o tricks like the zombies and their poison blood and helaing. Pay attention and strategize, and turn their strengths into weaknesses. It is so awesome this is a game that rewards tactical thinking. Something as simple as using ricochette to cause the zombies to have poison all over the place, then lighting a match and watching them all explode !
TheMadTemplar Jul 18, 2014 @ 7:39am 
Originally posted by Nanodeath:
Alright, so if I follow correctly, if I use a piercing (?) weapon like an regular arrow, fire it out of a "regular" bow using Ricochet, if it hits a slew of zombies (vs. say, skeletons), which spills poison, causing the enemy to be healed 80% of what they just lost...

Haven't played a game in recent memory where I've needed to check out the guides before playing to this degree, but I guess that's what I'll have to do! All characters in my 3-person group are level 3 or so and at least one dies in about 2/3 of encounters.

Something to think about is that this game is a "no hand-holding" game, much like the Dark Souls series. It's trial and error, remember similar monsters, and figure out the best approach to an encounter.
Noble Ten Jul 18, 2014 @ 7:46am 
Yeah I was completely suprised too... Seeing undead heal..... I mean if it was dark energy they were healing off. Yeah sure. But actually healing themselves with spells? I was just that speechless than I didnt bother to come report it.
Last edited by Noble Ten; Jul 18, 2014 @ 7:47am
Nanodeath [Max] Jul 18, 2014 @ 1:22pm 
Once I joined up with the mage it got a fair bit easier, and recently everyone hit level 4, so...hopefully I'm over that level 3 hump.

I'm okay with learning things as I go, but the causality is still fuzzy sometimes -- like it's not obvious, in the combat text or visually, that hurting certain enemies certain ways causes them to leak poison, or that the very same poison heals them. Anyway, thanks all for the help.
Censuur Jul 18, 2014 @ 1:25pm 
Hilariously, my partner charged a group of zombies that I had set on fire, they died and their poison blood spilled everywhere, caught fire and exploded.... R.I.P. brave warrior.
Nanodeath [Max] Jul 18, 2014 @ 2:16pm 
I have had a couple encounters where the first skeleton archer fires a poison arrow into the middle of my group, and the next archer fires a fire arrow into the poison cloud and KABLOOIE, source hunter flambe. So undead encounters are often explosive :)

Slightly off topic, but it does *sort of* make sense that zombies are explosive -- there could be substantial methane buildup! Must be mixed in with the poisonous gases...
erdrik Aug 2, 2014 @ 7:51pm 
Originally posted by Noble Tenshi:
Yeah I was completely suprised too... Seeing undead heal..... I mean if it was dark energy they were healing off. Yeah sure. But actually healing themselves with spells? I was just that speechless than I didnt bother to come report it.
I don't mind them being healed by poisons. It makes sense to me.
But I completely disagree with them healing each other with spells.
Like Moble Tenshi above I witnessed a skeleton archer get healed by fellow undead, via spell not poison.
I checked the combat log and and it specified 'Regeneration' as the source.
Frankly, thats just seems wrong to me. Why can they do that?!
Syrris Aug 2, 2014 @ 8:29pm 
Zombies are damaged by normal healing and are healed by poison. Other undead generally heal like living creatures do and have life force like living creatures do; they aren't D&D-style "powered by negative energy", nor D&D-style inimical to the divine order. (On the contrary, the undead/skeletons in Dragon Commander are essentially a faction of religious zealots!)
erdrik Aug 2, 2014 @ 9:04pm 
I understand that.
I still think its stupid.
They are DEAD. Life force or not the bodily functions have stopped.
Heals and regens should not work.
Its inconsistant. If undead skeletons can heal themselves why do I need bother with a resurrection spell for my allies?

If the toolset allowed modding existing content of the main campaign I would have already set the undead to be 'not stupid'.

Which is disappointing, becuase everything else about the game is great.
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Date Posted: Jul 17, 2014 @ 8:36pm
Posts: 15