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Undead blood is poisonous. Poison heals undead. When you hit them it splashes the poison at their feet and that heals them.
It's the same behviour you can get if you take the Talent "Leech". Standing in blood will heal you. When you get hit your blood splashes at your feet and you get healed. A warning though, that talent is big time easy mode and can end up making most fights pointlessly easy.
Haven't played a game in recent memory where I've needed to check out the guides before playing to this degree, but I guess that's what I'll have to do! All characters in my 3-person group are level 3 or so and at least one dies in about 2/3 of encounters.
You can have a 4th person join you in town. One is in the tavern, 2-handed fighter. One is on the 2nd floor of the mayor's house, mage
The heal is for 15% of max health. A fixed amount. It's only 80% of damage done if you are not hitting very hard :)
You can hold ctrl and mouse over the enemies to see their stats including their resistances to the various elemental damage types as well as the different weapon types. How much info you see depends on the loremaster skill of the currently select char. With 5 loremaster you get full into.
Something to think about is that this game is a "no hand-holding" game, much like the Dark Souls series. It's trial and error, remember similar monsters, and figure out the best approach to an encounter.
I'm okay with learning things as I go, but the causality is still fuzzy sometimes -- like it's not obvious, in the combat text or visually, that hurting certain enemies certain ways causes them to leak poison, or that the very same poison heals them. Anyway, thanks all for the help.
Slightly off topic, but it does *sort of* make sense that zombies are explosive -- there could be substantial methane buildup! Must be mixed in with the poisonous gases...
But I completely disagree with them healing each other with spells.
Like Moble Tenshi above I witnessed a skeleton archer get healed by fellow undead, via spell not poison.
I checked the combat log and and it specified 'Regeneration' as the source.
Frankly, thats just seems wrong to me. Why can they do that?!
I still think its stupid.
They are DEAD. Life force or not the bodily functions have stopped.
Heals and regens should not work.
Its inconsistant. If undead skeletons can heal themselves why do I need bother with a resurrection spell for my allies?
If the toolset allowed modding existing content of the main campaign I would have already set the undead to be 'not stupid'.
Which is disappointing, becuase everything else about the game is great.