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Ein Übersetzungsproblem melden
How about staff combat? When I think of someone fighting with a staff I think of monks and martial artist type peoples
There's many great to very good combats mechanism but yeah the game doesn't have them all, dual wielding, but also:
- All the throwing is absent (major ie long range with a strong Strength base and possibilities of bludgeoning damages or spike damages, possibilities of throwing various objects on enemies).
- There's no slings (major ie long range with bludgeoning damages and nope it's not strength based).
- There's no multi damages types weapons as Flail.
- No hand/feet fighting as the famous monks.
- No head/limb/arm shot or damages system.
- No wound system.
- No enemy weapon drop system.
- No morphing skills.
- Certainly more.
But yeah for some reason I don't share (probably that for many players dual weapons feel more aggressive and weapons are the coolest item so equip two is the final achievement in a RPG player life) dual wielding is probably the more popular missing element even if bare hand fighting is probably close.
I like how they decided to make STR melee and Dex Ranged.
You dont have to worry about, Do I have enough Dex to hit?
Will the STR weapons be better or the Dex?
It keeps characters more focused, and you dont have to guess at end game weapons in designing your character...either way its less wasted points.
I know most games say something like...Melee is 75% from STR and 25% from Dex, and to hit is 75% from Dex and 25% from STR.
Which really all that does is make you understand if you have trouble hitting you should add a bit to dex and spreads out your points.
This game keeps it more simple and less convoluted...and honestly from a logic standpoint it works.
If you are SO strong that swinging a sword is like swinging a small stick, you are going to be slinging that sword around VERY fast, so fast it'd be almost impossible to dodge.
I was just going to post that. This is a classless system. To me, it's about as far from DnD as you can get.
Anyway, I wouldn't be surprised if unarmed combat and dual-weilding were added by mods later.
Eh staffs are crushing damage but I wouldn't really say dex adds to that damage, just the speed and accuracy.
Dex if anything would add attack speed, chance to hit and chance to crowd control, most commonly knockdown but perhaps with a passive skill also a paralysing strike of some kind (pressure point attacks or similar), but definitely not damage imo.
So if you were full dex with a staff you'd be attacking really fast with a high chance to incapacitate but you wouldn't be doing much damage with each individual hit.
./me rolleyes
He tried to call this a DND game. I think I was justified in pointing out, quite thoroughly, that it wasn't. And are you sure it isn't trademarked, copywrited, one of those IP things? I can never really keep all of them straight.
WoW invented dual wielding. that's even more ridicoulus (quite hard at this point).
this seems like a troll thread...can't be an honest question oO
Kinda confused here. There was never any mention of duel wielding being a DnD invention.