Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

View Stats:
Immaculate Cathedral Fight
Do I have to try and duck out of this?

Been a lot of tough fights, but been trying this for about an hour and getting no-where. 4 very powerfull demons, that are immune to at least charm, fire, poison, and stun - plus a wizard immune to same attacks I think. Demons aren't summoned, so can't use witches spell to damage summoned - she doesn't seem to be much use, other than fortifying tank.

Took them all in the small room, but that's no use. Tank in doorway, but permanently down(as well as just about every other ailment going), and they just walk over him. Best I've done in about 5 goes is kill 1 demon a couple of times.
< >
Showing 1-15 of 18 comments
Mijin Jul 16, 2014 @ 12:34am 
This one was a hard fight, I found that for my set up it was important to damage the blood mage first and formost because that causes him to heal himself instead of casting the blood rain slow thingy that slows your group and you cant rmeove it. killing him before he can cast it was the key for me, I also took them into the small room it seemed to confuse their AI a bit.
Conditional Love Jul 16, 2014 @ 12:35am 
Have you used the lever for moving the alter? You could sneak inside - maybe.

I think you should do that fight because there is another harder fight after this one in the next area. Maybe you are underleveled. Come back here later.
adita_fy Jul 16, 2014 @ 12:36am 
Haven't got to that fight yet, close though, just got the basement key of their temple. Until now fights have been a joke ( or normal though ) with 2x 2H fighters, that flurry with melee power stance and rage just does INSANE damage ( 2k+ ) .

Looking forward to that zone , will let you know how i fare...
Censuur Jul 16, 2014 @ 12:40am 
The fight is fairly easy if you do not run into the small room (you're better off going behind it) you can freeze the demons with ice spells if you need something to stun them, earth elementals are very strong at this point, being able to take a lot of damage and deal about 400 damage every turn.
Last edited by Censuur; Jul 16, 2014 @ 12:42am
General Malaise Jul 16, 2014 @ 12:46am 
Cheers Conditional Love. I think the wizard gets a turn very quick, and cast's that blood rain stuff. I was concentrating on getting them in small room first - but like I said, it's not helped me much. I'll have a few more goes - when I'm back in the mood and have time.

Be interesting to see how you get adita. I think my chars are maybe a bit above they should be for here, as I think I've done some out of intended order. I think you're guys will be hammer timed pretty quick. Don't think there's any immunity to knock down I've seen, other than using points in body building?

:)
Censuur Jul 16, 2014 @ 12:58am 
There are some rare armors with knockdown immunity, other than that there are some spells that could help: aid, casting invisibility on a mage, using watershield and rain to make enemies freeze as they attack you could buy you time, smokescreen can block LoS, you can use featherfall to move a character away and then use the pyramids to warp yourself out of danger to reposition the fight.
General Malaise Jul 16, 2014 @ 1:11am 
. Tried not bothering going into room, and managed to kill wizard - so guess that's an improvement. Everyone dead straight after though. After first turn, only 1 active character per turn so far. knocked down, stunned or frozen. Maybe I'll get luckier, or think of something else I can do.
General Malaise Jul 16, 2014 @ 1:40am 
Mmmm - a bit betterWizard and one beast down. It's that one that cast the electricity and stuns that does the damage. Very, very often, only one character functioning per turn. Maybe because I cast rain to combat all the burning, not sure. In about 10 attempts, my melee guy has got about 4 hits in. His hammer time and those 4 hits were great for helping kill the wizard though - knocked down for 3 turns last time. Must keep trying. :)
Censuur Jul 16, 2014 @ 1:50am 
incidentally, what level are you? I'm kind of vague on how this place is supposed to work because I believe I did some major sequence breaks in getting inside (clipped into a wall and threw the teleporter pyramid to skip a part, because it's funny) me and my partner have also built some synergy into our characters where the mage has massive perception/initiative to always go first and set up the fight for the warrior and escape danger before the enemy can move (and I guess it helps that the warrior has immunity to knockdown, on his belt I believe)
General Malaise Jul 16, 2014 @ 2:01am 
Level 13 at the moment. I think I've done a bit sort of out of sequence; I went all over, when I should have been doing Immaculate initiation. Been playing quite a while before I bothered to look how the action points thing works. Was thinking perception was just for trap detection, and a waste apart from that. I now know that's not the case. Put nearly all my points into intellgence, dex, and strenght, with a few in speed. I think I'll get through this with a lucky go, but witll have to be lucky.
Censuur Jul 16, 2014 @ 2:12am 
I'd say that's a bit low, I was level 17 when I went there (which is a bit high, I guess) I was wondering how you could be having difficulty here after Borethas but I guess you haven't even seen him yet ;)

Don't forget you always have the option of coming back later if you still can't win, good luck!
Macsen Jul 16, 2014 @ 2:14am 
I'm L13 and have been trying to beat these guys for a long while now. Best I've done is kill the wizard = another 2 mobs, then all my party got stunned and slaughtered.I wouild have half a chance if I was allowed enough action points to actually use some scrolls, but the slow spells put paid to that.
Phero Jul 16, 2014 @ 2:19am 
I don't even remember this fight, anyone with a screenshot?
Censuur Jul 16, 2014 @ 2:23am 
You can move the benches around to create a barricade, you can drop the teleporter pyramid in the back to quickly retreat when in trouble, you can kill the wizzard and run away (it's not like he respawns) and you can use rain + ice spells to freeze the demons (rain -> summon ice elemental -> piercing ice shard) and use water shield to occasionally freeze melee attackers (if they're wet).

If you carefully teleport an enemy you can land one near enough to the other to do damage to both, you can use smoke clouds to prevent targetted spells (like slow and knockdown) from hitting you and use midnight oil to slow them, featherfall is much cheaper in terms of AP and cab be used to pull an ally out of danger or position an enemy for your aoe. If stuns are a problem air shield makes you immune (and absorbs damage and gives you a chance to stun melee attackers)

Hope any of that helps!
jonnydoh Jul 16, 2014 @ 4:25am 
Here's my experience with the fight:
I got to this fight at level 11, total party kill. Left, adventured some.

At level 13 it was slightly better, with one party member managing to survive a few rounds while the rest got slaughtered. Reloaded, went adventuring again.

At level 15 I came up with a plan:
My heavy str fighter picked up three barrels of oil, and I made sure to split the party up prior to activating the Priest dude.

I put my healer/summoner in the doorway to the room, the archer to the left of the room (*someone* had to tank the fire demon), my dps mage just behind the archer and my fighter in the middle between the stair platform and the room entry.

Once my fighter positioned the oil barrels to the right of the room (away from the side where the fire demon appears), then activated the fight with the healer.

The moment I gained control of my characters, the archer popped an explosive arrow on the barrels, forming a fire ground barrier that effectively delaying the demons to the right for three turns. The fighter got the drop on the priest and killed him in about two turns. The healer/summoner brought in ice demone between healing (which helped tank for the beleaguered archer), and I finally finished the damned room.

Took a while, but the lesson I learned is that some fights you have to prep for. This was definitely one of them. The levels gained helped too, but it was a lot less chaotic if I just relied on the built in formation thing. Hope that gives you some ideas!
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Jul 16, 2014 @ 12:29am
Posts: 18