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I think you should do that fight because there is another harder fight after this one in the next area. Maybe you are underleveled. Come back here later.
Looking forward to that zone , will let you know how i fare...
Be interesting to see how you get adita. I think my chars are maybe a bit above they should be for here, as I think I've done some out of intended order. I think you're guys will be hammer timed pretty quick. Don't think there's any immunity to knock down I've seen, other than using points in body building?
:)
Don't forget you always have the option of coming back later if you still can't win, good luck!
If you carefully teleport an enemy you can land one near enough to the other to do damage to both, you can use smoke clouds to prevent targetted spells (like slow and knockdown) from hitting you and use midnight oil to slow them, featherfall is much cheaper in terms of AP and cab be used to pull an ally out of danger or position an enemy for your aoe. If stuns are a problem air shield makes you immune (and absorbs damage and gives you a chance to stun melee attackers)
Hope any of that helps!
I got to this fight at level 11, total party kill. Left, adventured some.
At level 13 it was slightly better, with one party member managing to survive a few rounds while the rest got slaughtered. Reloaded, went adventuring again.
At level 15 I came up with a plan:
My heavy str fighter picked up three barrels of oil, and I made sure to split the party up prior to activating the Priest dude.
I put my healer/summoner in the doorway to the room, the archer to the left of the room (*someone* had to tank the fire demon), my dps mage just behind the archer and my fighter in the middle between the stair platform and the room entry.
Once my fighter positioned the oil barrels to the right of the room (away from the side where the fire demon appears), then activated the fight with the healer.
The moment I gained control of my characters, the archer popped an explosive arrow on the barrels, forming a fire ground barrier that effectively delaying the demons to the right for three turns. The fighter got the drop on the priest and killed him in about two turns. The healer/summoner brought in ice demone between healing (which helped tank for the beleaguered archer), and I finally finished the damned room.
Took a while, but the lesson I learned is that some fights you have to prep for. This was definitely one of them. The levels gained helped too, but it was a lot less chaotic if I just relied on the built in formation thing. Hope that gives you some ideas!