Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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GB EX Jul 15, 2014 @ 4:48pm
Man-at-Arms Skill: Cure Wounds - worth it?
I've been slowly shaping up Jahan to be a Battle Cleric/Mage of sorts, and I was wondering if Cure Wounds was worth investing in, since he is my party's healer.

Minor Healing works, but in battle, it heals too slowly. Usually by the time the character being healed's turn comes around again, they've been hit enough times that the heal at the beginning of their turn is basically neglible.
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Showing 1-15 of 22 comments
dulany67 Jul 15, 2014 @ 4:50pm 
It's definitely usefull early- but I'm only level 8.
Belnick Jul 15, 2014 @ 4:53pm 
it is a very powerful one time heal in combat, but it is strength based
N O r Jul 15, 2014 @ 4:56pm 
yep early-medium game is :)
GB EX Jul 15, 2014 @ 4:56pm 
Originally posted by niklas100:
it is a very powerful one time heal in combat, but it is strength based
Huh... That might stretch Jahan too thin in the area of Attribute Points, since he'll need Str, Int, and Con.
Captain Feather Jul 15, 2014 @ 4:57pm 
Because of its quite short range, I found it extremely useful as a self heal, but don't depend on it to heal your other party members. And like it was stated, it's strength based, but it still heals a lot with mid range strength.
Belnick Jul 15, 2014 @ 4:58pm 
save game, add it, try it, if you dont like how much it heal then load the save
Captain Feather Jul 15, 2014 @ 4:59pm 
Originally posted by GB-EX:
Originally posted by niklas100:
it is a very powerful one time heal in combat, but it is strength based
Huh... That might stretch Jahan too thin in the area of Attribute Points, since he'll need Str, Int, and Con.

I built my main as a water magic cleric focusing more on Str and Int, and getting Con from gear, and he turned out pretty well rounded. Not the heaviest physical damage, and not the best heals, but he was a pretty boss tank being able to buff and heal himself, so it wasn't too bad.
Balkoth Jul 15, 2014 @ 5:03pm 
It's a great heal but making Jahan a front liner seems weird.
BoogieMan Jul 15, 2014 @ 5:19pm 
I didn't think you could target other people with the Man at Arms heal, only the caster.
Last edited by BoogieMan; Jul 15, 2014 @ 5:19pm
eXiledheretic Jul 15, 2014 @ 5:24pm 
Heals a lot, but very slow recharge rate & its basically a "lay on hands" skill so you gotta be close to use it.

Very useful.
OmniBlock Jul 15, 2014 @ 5:36pm 
Very useful even end game.
Jack Jul 15, 2014 @ 5:37pm 
Useful any point in the game, and once you reach level 5 in a skill you can have unlimited spells
Balkoth Jul 15, 2014 @ 5:38pm 
Originally posted by BoogieMan:
I didn't think you could target other people with the Man at Arms heal, only the caster.

The range is just really short.
Indrid Jul 15, 2014 @ 5:54pm 
It has "touch" range (3m) but heals for a lot. Use it as a self heal on the front line.
jonnydoh Jul 16, 2014 @ 4:44am 
Really useful for tanks-- if the healers are out of the picture (either stunned/frozen/charmed) the tank can heal himself-- just once per combat. My party is around level 15 now, and I think it heals for about 500 vitality. I'll have to recheck.

For caster healing, I'd recommend just keeping with Water Magic. Hydromancy starts with the minor heal (x amount healed over three turns), then a regenerate (y amount over two turns) and then a third spell that heals once but for a nice amount. At rank 4 Hydromancy and level 15, the regenerate version only costs 4 ap (same as the minor heal), so it's worth it to narrow your focus
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Date Posted: Jul 15, 2014 @ 4:48pm
Posts: 22