Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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HighCaliber Jul 28, 2014 @ 1:34pm
Death Knight strategy (after removing invulnerability)?
So I just had my first battle with the Death Knights in Phantom Forest (both they and I am lvl18), and even with invulnerability removed they are still quite some ♥♥♥♥♥♥♥s.

They hit like trucks (they get to swing three times, which is enough to kill Madora in full plate armour), seem impossible to crowd control (can't blind/fear/knockdown them, managed to stun one once with Lightning Bolt) and are very resistand to negative effects (haven't been able to freeze/bleed/weaken them. Managed to set one on fire after many attempts and also poisoned one after using Nullify Resistances). And they also have fear and an insta-kill spell (Destroy Summon?)

My two mages barely get to do any damage because they're busy healing and summoning new pets as the knights kill them off.

I did manage to beat them, but it took quite a long time, and there are several groups left.
What is the best strategy when dealing with them?

Edit: actually, with Nullify Resistances they can be CCd.
Last edited by HighCaliber; Jul 28, 2014 @ 2:03pm
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Showing 1-15 of 15 comments
Elizabello Jul 28, 2014 @ 1:41pm 
I like to charm them!
HighCaliber Jul 28, 2014 @ 1:55pm 
Originally posted by Elizabello:
I like to charm them!

Damn, I've got neither a ranger nor rogue. =/ Charming one would make it so much easier.
Last edited by HighCaliber; Jul 28, 2014 @ 1:55pm
naomha Jul 28, 2014 @ 2:00pm 
They're very susceptible to cold....
.//slayer Jul 28, 2014 @ 2:29pm 
I just cast Earth Shield on my tank, who then easily withstands any number of attacks from them. Then Nullify Resistance + Rage + Oath of Desecration, and they drop in several rounds. Recast Earth Shield each round so that you never lose health.
NaturalChaos Aug 24, 2014 @ 9:07pm 
They're not susceptible to cold, or charm, at all from what I've experienced. At least no more than they are to being blinded/stunned/knocked down, etc... which is to say, almost never.

I'm stuck fighting these guys right now and they are so ridiculously unbalanced. For the most part the game has been fun but some of these fights are so obscenely unfair I've wanted to smash my keyboard to pieces. Not to mention wishing some horrible things upon the developers.

It looks like the only way to kill a group of these things is just blind luck. Pray to whatever god you worship that the rolls go your way, otherwise, enjoy repeating the same fight endlessly and never making any further progress on the game.
Last edited by NaturalChaos; Aug 24, 2014 @ 9:07pm
wendigo211 Aug 24, 2014 @ 9:31pm 
I have no trouble knocking them down on Hard, even Battering Ram works on them about 50% of the time. Are you guys maxing your strength and intelligence to increase the success chance of your abilities? Also use the 3 AP touch abilties like Freeing Touch, Stunning Touch and Petrifying Touch instead of stuff like Blitz Bolt, they have a much better chance of succeeding.

Most fun I had in the end game was sending a charmed Death Knight to fight an Armored Goblin Sentinel and watching as the Goblin proceeded to kick its ass.
stretch Aug 24, 2014 @ 9:40pm 
Just don't do my trick and punch your monitor...they cost much more than keyboards. Oh and don't buy a wireless mouse... They practically fly. My watch exited one room, went via the hallway into the lounge and scratched the screen on my (Flash at the time) 50" Plasma TV.

/sigh.
HighCaliber Aug 25, 2014 @ 1:31pm 
I made this thread long ago, and have since beaten the game. As I wrote in my edit above; after casting Nullify Restistances they were much easier to manage. So try that if you're struggling with them.
Last edited by HighCaliber; Aug 25, 2014 @ 1:31pm
Kaseron Aug 30, 2014 @ 11:04pm 
Use slow or weakness, you can kite them or just ignore the pitiful damage they do after weak.
Ddoge Aug 31, 2014 @ 10:24am 
good stuff, thanks. I hit them at lvl 17 and they made short work of my party.
feralgal Aug 31, 2014 @ 10:33am 
Any suggestions on how to beat them without removing their invulnerablity? I have two mages and no companions. I skipped the mines and am at around level 15 or so, so I don't have access to Death Punch or Enfeeble/Soulsapped. I could get all the summons if any of them work well. I also have Teleport on both mages so that does some physical damage.

One of my mains has one level of man at arms (because I was originally going to use her for melee if things ever got really bad in combat) so she could learn Nullify Resistance if that helps a lot (although her strength isn't high). I could take a level of Man at Arms on the other character if I need to get Nullify Resistances on both, although for role playing reasons I'd prefer to not take any Man at Arms skills on the second main character.
Last edited by feralgal; Aug 31, 2014 @ 10:52am
wendigo211 Aug 31, 2014 @ 2:22pm 
Originally posted by feralgal:
Any suggestions on how to beat them without removing their invulnerablity? I have two mages and no companions. I skipped the mines and am at around level 15 or so, so I don't have access to Death Punch or Enfeeble/Soulsapped. I could get all the summons if any of them work well. I also have Teleport on both mages so that does some physical damage.

One of my mains has one level of man at arms (because I was originally going to use her for melee if things ever got really bad in combat) so she could learn Nullify Resistance if that helps a lot (although her strength isn't high). I could take a level of Man at Arms on the other character if I need to get Nullify Resistances on both, although for role playing reasons I'd prefer to not take any Man at Arms skills on the second main character.

Without Leandra's spell you can't beat them, all you can do is run or delay them with teleports and summons until you can run.
feralgal Aug 31, 2014 @ 2:33pm 
Originally posted by wendigo211:
Without Leandra's spell you can't beat them, all you can do is run or delay them with teleports and summons until you can run.

Thanks! I appreciate the information. I guess I'll go to the mines. Should I take Madora? Does part of her story take place there? I took her to Hunter's Edge (after I cleared the Wizard's house) so I could get that part of her story. I enjoy things like that in RPGs.
Last edited by feralgal; Aug 31, 2014 @ 2:34pm
wendigo211 Aug 31, 2014 @ 2:46pm 
Originally posted by feralgal:
Originally posted by wendigo211:
Without Leandra's spell you can't beat them, all you can do is run or delay them with teleports and summons until you can run.

Thanks! I appreciate the information. I guess I'll go to the mines. Should I take Madora? Does part of her story take place there? I took her to Hunter's Edge (after I cleared the Wizard's house) so I could get that part of her story. I enjoy things like that in RPGs.

If you played through Hunter's Edge, you should already know Madora's story. There is an NPC in the mines that will recognize her, but normally at this point she'll only give an evasive answer. I don't know what she'll say if you've already been to Hunter's Edge.
feralgal Aug 31, 2014 @ 2:50pm 
Originally posted by wendigo211:
If you played through Hunter's Edge, you should already know Madora's story. There is an NPC in the mines that will recognize her, but normally at this point she'll only give an evasive answer. I don't know what she'll say if you've already been to Hunter's Edge.

Thanks. I think the dialog assumed I'd met the person in the mines when I was in Hunter's Edge. I kept having an option to say that we'd met an orc (?? not sure about that) who she'd saved. I didn't remember that and couldn't find anything about it in my journal but I thought maybe I'd just forgotten it. She gives an evasive answer to that dialog option in Hunter's Edge, though the info about what happened in Hunter's Edge is specific.
Last edited by feralgal; Aug 31, 2014 @ 2:52pm
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Date Posted: Jul 28, 2014 @ 1:34pm
Posts: 15