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翻訳の問題を報告
Good deal -- it's really worth playing. I suggest the Enhanced version which often goes on sale. Otherwise I recommend the D&D Anthology (with patches) on Gamersgate or wherever you can get it (GOG, I think) -- where you can also get Icewind Dale etc. and when it goes on sale, it's a LOT of game for the buck.
BG2 is better -- a lot of people seem to think -- but you'll want to play one first.
There are all kinds of characters to interact with and all kinds of quests some of which are rather ridiculous (in a good way), you'll be running all over the place and interacting with all sorts of creatures in all sorts of ways. You get a lot of dialogue options and can decide to finish various quests in different ways.
The writing is comparable, though one difference is that the morality system is replaced with a personality system and making choices often leads to a frustrating game of rock paper scissors with a companion that you always have with you. The results of personality choices are also instant and have a stat impact instead of waiting until the end of the game to be seen.
You can zoom and rotate the camera and do all sorts of things with it but for the most part you'll probably play top down isometric.
The control scheme is far more intuitive and far superior to NWN, which was always horribly clunky at the best of times, one complaint I have about the controls is that in the combat (which is turned based) it's easy to accidentally move because the same button is used for moving and attacking.
And you can go around killing your party and civilians in this game if you're not careful. I accidentally blew my team up with a fireball.
In the enhanced version you can get a Wild Mage -- I took her in and am a tad nervous about it (i.e. friendly fire) I loved SoA as I recall but the games kind of blur together as to details.
It does have a pretty solid story, though SoA suffers a little towards the end due to rushing, and TOB is a horrible, linear piece of ♥♥♥♥.
The best D&D game to date is Temple of Elemental Evil, without contest. THAT is how a ♥♥♥♥♥♥♥ D&D game should be played. (post-Co8 fix-pack of course). The only way they could've improved it was add the ability to climb, jump, and fly.
I think there are some harder battles in D:OS but I'm not sure if this is true across the board. Can you play BG with 2 characters (Lone Wolf etc.)?
I don't know if the average player can (if you're charmed/held once then what? -- the spells last too long) -- I will give it a shot (maybe) though it is difficult to imagine. I agree about the "broken" spells -- though if I recall they are improved later. D:OS spells are quite powered (e.g. teleport etc.) -- not a bad thing but I think you have stronger/better offense in D:OS.
But there is no camera rotation in BG because, you know, it's 2D.
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Actually those are some of the GOOD things about BG. (though the lack of enforced roleplaying is a downside). The plot is actually solid, especially BG1.. SoA is alright, though less interesting (David Warner as Irenicus is all that really sells SoA's plot which would otherwise be extremely cliche)...but ToB is a pile of ♥♥♥♥ due to how rushed it was.
Problem is undermining the spell capacity limits by allowing you rest almost whereever you want and without consequence. And not to mention the terrible adaption of certain spells or abilities (such as the Berserkers Enrage) that are ridiculously more powerful then they are supposed to be (such as Mislead, Spell Immunity, Project Image, Improved Aclarity, Wish, being prime examples of spells that the project director should've slapped the person working on them and fired them on the spot for even THINKING about implementing those abilities the way they were).
The use of personal initiative rounds forced them to remove or re-design most options for battles, which would've worked perfectly under a true turn based system, and also allows you to completely ignore the game mechanics because you can win any fight, no matter how badly you should be losing, simply because you're playing real-time in a system designed around being true turn-based and the ai simply can't handle it without breaking that as well.
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D&D spell casting is supposed to be powerful, not something you spam. And it is. By a LOT. 1 spell can easily turn aside what should've been a losing battle, even at the start of the game. And wands/spell scrolls exist to help give casters a little extra umph.
Oh OK. I read that the only way to have a wild mage on Harcdore Difficulty is this NPC -- forget her name (Neera - found it) -- as you will (if "you" are a Wild Mage) at some point petrify yourself and your party. :D
http://cloud-4.steampowered.com/ugc/558736503150555645/98E7A2391CDAFDD71310AE9367BFA5561C998396/
I need to find one for Divinity next playthrough -- I was too focused on the game to screenshot it.