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He knew Baldur's Gate, but not Bauldur's Gate. :-)
may not for example i tried baulders gate and hated it so much.
It is really not hard, especially the don't travel at night part because everyone and their mother knows vampires cannot function during day.
Thing is these things are not available right away and/or are class dependent. Lesser Restoration isn't and will not remove certain effects (I forget which) and I have have neither a Barb or a Paladin. The night travel you learn quick but I also got the drain by traveling out of the city -- via shadows. I figured since I got the quest early to go to Umar Hills it wouldn't be that hard. The temple is so expensive too -- be it curing or ressurection, when you're suppose to be raising 20K. (not counting equipment/potions etc.)
The game is fairly easy now at level 10 (I read there is hard stuff to come) but finishing the whole thieves guild questline is part of what made a difference (with the amulet) and now I have protection against negative energy that can be cast on 2 comps. I was dual classing too -- such that is raved about kensai mage. Yeah, it's great now but it was a bit tough for a bit.
It's still a pretty complex game with spells and enemies...there are pages on the stuff and many specifics. Some things I know need only non-magical or blunt damage but again this is still more complicated than D:0S is this regard (whereas you mostly need to keep track of elements)...in my opinion. Game is fun though (when it's not tedious) -- like the quests/story much better than B1.
AAA-men. Like Death Magic, occasional enemies or mini-bosses fine, but mobs...no thanks.
Please don't nitpick my comment ... shadows/wrights as both are a pain and I still had an expensive temple bill -- and traveling out of the area didn't help immersion much. The snow leopard fighting my group at the same time was a nice touch (sarcasm).
Otherwise I respect your opinion, and I never said I didn't like these things, I just think that a game can go overboard on it as I think BG2 did in parts.
I'm glad D;OS didn't but yes I would like some effects. Neverwinter is very balanced on this -- this is of course an opinion. I still think BG2 is harder (the base system and what you need to know to counter or even hurt enemies) than this game which surprises me as I don't remember it being so. Bad Shadowkeeper, bad.
I love Death Magic as long as you have a reasonable chance to protect yourself against it -- and it is done so at the cost of offensive spells/equipment.
It probably doesn't help that I have SO many hours in NWN or 3ed ed D&D and BG is 2nd ed and I get mangled up on the spell durations etc.
This game holds nothing against BG1 & 2. It's still pretty good though. But storywise, characterwise and plotwise it's plain bad. I think people are raving about it because there hasn't been a game like this in quite some time and this is done pretty well. I'm waiting for Pillars of Eternity to be truely blown away though.
Graphics, Interface, Battles - DOS - it's just more modern.
I d't want to say that DOS is bad, no, it's great, but BG is a masterpiece and it'll be VERY hard for any game to push it from 1st place of RPG.
I say Larian Studios did one hell of a job with this title. Fact that a lot of ppl consider this to be right up there with some of the all time classics says enough. Very refreshing to see the genre beeing revived in this manner.
It wasn't hard, it was just tedious to deal with. It's one of those mechanics that fit well in P&P D&D, but didn't translate too well in CRPG form.
Telling someone something is not hard (so common on Steam) or difficult is just silly. Each person has their own background , perceptions and skillset coming into a game -- and the rest of life's endeavors. Some people find cooking a fried egg over easy, hard, while others create glorious quiche.
Of course it's not hard for someone who plays P&P or has a background in it. Meanwhile, no PC game is hard really...climbing a mountain is "hard," but rather a game can be tedious, obscure or mentally (and/or reflex) challanging if we get down to it. OK so BG2 and DoS can be tediou -- same difference really..If overdone itl takes away from the game and generally is referred to as "hard" or "difficult." Some people like tedious, apparently.
Otherwise, there are about 300 spells in BG -- I know most of them from playing D&D PC games but still not all of them. That is a crazy amount for a new player.
Then there are all these atypical quirks...mages can't cast elemental summons without going into a state called "mental combat" (making it worthless) -- I've seen it with some spells in other games but not elementals which seems like mage 101 to me.
There is a lot to memorize and then you have oddball names like Abu Zhu Horrid Wilting Die Already, that may be fine for roleplay but do nothing to help one keep track of things. I like that Larian calls Teleport, "Teleport" and not, "Winstead's Displacement of Air." (okay that didn't read well).
Anyway -- I love both games, BG more so far, even if they can be tedious, obscure, challanging, fun and sometimes hard -- so to speak.
P.S. I hope Pillars of Eternity is less tedious.
Maybe i just got lucky, was years ago i played them.
I enjoyed the Baldurs Gate series when they were new, but I do not put it up on a pedestal like many people do. Temple of Elemental Evil was a much better game with a much better story that wasn't based around some ridiculous "chosen one" cliche.