Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
...... Mass Effect isn't a real time pause game to begin with, it doesn't rely off dice rolls nor basing it's rule set off a table top game.... And no it is not a turn based game.. It tries to be in a real time environment leading to huge imbalances in gameplay.. Get over it, BG2 is over a decade old we can come to the conclusion that one of the weak parts of the game was indeed the combat.. Positioning was non existent, due to the real time nature they severely cut down on options of basically any kind of melee character........ Let's not forget the god awful balancing of the game with numerous broken skills and classes..
The pause play system is sh!t because it has tried to adapt a turnbased game into it, leading to alot of broken abilities and things not working as they should.. This isn't saying the game is bad, it is one of the best rpg's ever made.. But even such a game has it's problems.. Which was my point...
D&D ruleset does not a good PC game make. Only one suited to a PC game was 4e (it was more suited to a PC game than pen and paper) and it, ironically never got one. D&D is inherently unbalanced and riddled with insta-win powers. Lost a fight? Reload until the big bad fails it's save vs death.
It's why I'm REALLY glad PoE will have it's own system.
NOW, I loved BG and I've played a lot of different D&D since 1984, but what was running under the hood was not optimal for a PC game.
Well there are some fights in shadows of amn that are a bit tricky but with some preporations they can easily be handled. And for the money part in the game... the same thing goes for divinity, crimes do pay and i never had money issues in Baldurs Gate or Divinity.
So i don´t know wich game is the "best", both are good games and both deserves to be played through. After hundreds of hours in baldurs gate divinity feels new and i welcome it.
This is an example of a well-written opinion in short form. And by the way, this was never meant to be a dog BG thread even if there are criticisms of it -- but more of a play BG first and then complain about D:OS if you dare. It (the OP) is also an appreciation of what things Larian improved over older cRPGs, though I didn't include all the bits.
Both games have charm and both faults and you wrote some really inspiring words about the series that I do agree with.
That's one thing about great games -- you can overlook a LOT if they "got it." And of course a first-playthrough especially in years prior BG was the bomb. Such is why I finished Gothic 3 with its 100+ CTDs. (crashes), it had something special as I think both of these games do.
And the main reason I brought up BG is it seems that daily that is being asked about -- how this game compares etc. which it probably is about as close a comparison as you can get...close enough anyway as to style.
What are you talking about? (Voice warnings etc.) I am referring to traps not showing up in BG 1 (the topic of said post) when at early level 1-2 your skill is 60.
I think you need to "Get over it" -- there was nothing in my post that should of incited a negative response You're the one ranting about what "sucks" in a wholesale fashion.. If you don't agree, fine, just state your opinion. I don't agree with much of what you said here -- including the general definition of pause and play. Get over that. :D
P.S. Some people call it real-time with pause but like BG, you can play ME real-time but a lot of players end up pausing enough (as forums reiterate and as is needed for companions) that it is for *practical* purposes a pause and play game of the ilk we're talking about. ME 3 required less pausing on lower difficulties due to the aggressive AI.
No. Check Kensai. I wish it could though, kinda silly in my opinion.
Thas said, I do agree with you that range rules as it does in too many games. I am actually pretty impressed with the warrior-style viability in D:OS. Man-At-Arms is a decent line with heals and some limited CC.
That feeling of playing a huge game is also a matter of personal experience. I bet you hadn't played G2 nor G1 with you played G3 and it did help you.
So there's a part of subjectivity in that feeling, but for me that's exactly the point. Dungeon Master, Eye of the Beholder, Might & Magic 3, Lands Of Lore, Ultima Underworld, Ultima 7, Fallout 1, Baldur's Gate 1&2, System Shock 2, Deus Ex, Morrowind, Star Wars Knights of the Old Republic, Gothic 2 NotR, NWN2 Mask of the Betrayer, The Witcher 1, Dragon Age Origins, Mass Effect 2&3, Legend of Grimrock, Dragonfall, and now DoS.
For all play them was clearly a huge game, some have awful flaws, I didn't even finished some of them, everybody with its own list, but for all they was clearly huge. And frankly if I put Dragon Age Origins it's only after the first replay, I tried and fail play 3 times Morrowind before to finally enter in its gameplay. I know Grimrock is a lot a clone, Underworld and Ultima 7 have plain awful combats. I hate System Shock 2 respawning, Mass Effect 2&3 are a bit light and action plus dialogs/companions oriented, and more negative elements for this one of that one.
But big RPG and DoS is so clearly one, morever rather unique in it's general approach.
I Loved 1 and 2....2 and the expansion being my fav <3.
I still think lore/story of BG 2 was better then DOS. Same with the music. BG Music was amazing.
However the overall package of DOS is better, i really enjoy the coop side of it. I really did not like mplayer in BG 1 or 2. Everytime someone in your party spoke , you all had to watch it, even when they sold/bought ugh. Very little freedom. Combat in Dos is way better too.
I miss the unique characters though...Viconia...Minsc etc...and the romance sub plots and deep party member stories.
Dont get me wrong though. DOS is really good.
Edit : To add, if they had to make BG 2 all over again with the DOS Engine/CombatMplayer...word for word, even the same voices etc. It would be way better then DOS.
FFS I messed up my spell/replace...and have crappy vision. :p
I'm glad someone mentioned this and I was really surprised that I was disappointed in the music in D:OS as I am a huge fan of Krill's work. The theme to DKS is one of my favorite game-derived songs ever and in general. It's not that the music was bad but it did nothing for the ambiance of the game or somehow felt conflicting to me.
I'm with ya on a BG redo too... if only for future players. The game has been imitated to death (faults and all) --often in poor fashion -- and for good reason.
Most unexpected druid line...ever. :D
- The puzzling/problems to solve in DoS is much more dense, with a much larger amount, and better diversified.
- The whole crafting element is quite missing in BG2.
- The trap system of DoS is much better in DoS and quite better used.
- The stealth/steal/pickpocket system is much better in DoS and quite better exploited.
- I suspect your memory make you overevaluate the BG2 quests or it's me that underevaluate BG2 quest, but they don't have the same diversity and depth than in DoS, it's just a matter of puzzles/tricks/problems to solve that allow DoS quests be much better and much more diversified.
- BG2 just doesn't have the same gameplay density than DoS, it relies too much on dialogs and combats.
Now BG2 is bigger, on a quite larger world, quite higher diversity of enemies/spells/items, more epic, the companions has a unique level of depth this includes interactions between companions, Baldur's Gate 2 combats difficulty is much better tuned than in DoS. On the writing DoS is quite solid and has many good elements like no boring books when BG2 has ton of awfully boring books. And BG2 has a too serious mood, failed attempts of gore, some more weakness, but overall better writing than in DoS.
This is probably sufficiently explored, but switching on auto-pause at round end doesn't magically make the RTwP system turn-based.
Even if we ignore the fact that the rules conversions were designed from the ground up to work in real-time, the most fundamental difference between your auto-pausing BG setup and a Turn Based system is that all character's 'rounds' are still progressing simultaneously.
Auto pause on spell cast is probably the only setting that's practical to use, - to maximize the efficiency of cheesy spell combos like those time-stop scroll equipped projected images with power word death and spell triggers full of abi dalzims!
Fun, but stupid.
Kirill was out of action for a lot of OS developement apparently, - a lot of the tracks in OS are from other Divinity games and previous unreleased work.
I don't remember loving a lot of BG music, - always liked those 'natural' sounding tavern themes though. BG2's Athkatla market theme was alos a lot of fun.
Also in ToB I think was the first time I'd heard Inon Zur, and some of that music still seems like his best work to me. Some of those themes like the approach to Yaga Shura's mountain just keep going up and up like some B-movie sword and sandals music shot to hell with amphetamines, - its insane.