Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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Kolopaper 2014 年 8 月 24 日 上午 2:29
Divinity engine camera movement problem
Hello, i tested out divinity engine a bit and i could not move easily around.

Panning doesn't work, left and right arrow keys work like a charm, but when i use up and down arrows, it zooms in-out. I cannot move around the camera smoothly like ingame and it is becoming frustrating. Is there anything i am missing or i just have to deal with it?

Thank you in advance
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RestarttGaming 2014 年 8 月 24 日 上午 2:33 
w,s,a, and D are the keys that give me smooth panning (what most games use as the actual character movement buttons).

also, holding right click and moving the mouse will change your viewing angle, which should help
Kolopaper 2014 年 8 月 24 日 上午 2:42 
W,A,S,D do not work as well. Holding right clicking only shows up properties. So my movement is restricted to left/right arrow keys only so far. Holding the wheel button does change my camera, but still its not smooth unless i can move freely with arrows or WASD.

When i press the Smiley face to test out, WASD works fine though. Thank you anyway
RestarttGaming 2014 年 8 月 24 日 上午 2:53 
Sorry- i had rebound to right click. the defaults are either hold MIDDLE MOUSE or V for rotations

Check in game settings - have you enabled edge panning and set an appropriate panning speed?

Have you checked under "controls"? mine has a "move camera forward" that is bound to w, and a back, left, and right that are bound to s,a, and d. What are yours bound to? what about your rotate camera button?

Finaly, what system are you playing on?
最後修改者:RestarttGaming; 2014 年 8 月 24 日 上午 2:54
Kolopaper 2014 年 8 月 24 日 上午 4:41 
The settings you are reffering to, are for ingame which work fine. My problem is with the divinity engine movement. I cannot create a level smoothy when my camera doesn't work smoothly.
RestarttGaming 2014 年 8 月 24 日 下午 1:38 
OH! my apologies again, i thought you meant the game itself.

The best way to move about is to hold down the middle mouse and use the arrow keys. It's a good movement system, but it's not the same as the in game system and takes some getting used to.

The in game system would actually be really awkward in the editor for a lot of things. The in game system assumes you have a 2d plane to walk on. The editor you need the ability to constantly move in three dimensions. You'll find most editors and modeling programs share a similar "right left forward backward" scheme as opposed to most in game controls using 4 perpendicular directions on a plane.

I suggest taking time to get used to it, it really becomes quite second nature, just hold that middle mouse down and pretend you are flying a plane. if you are looking down at one spot and want to move laterally, just look in the direction you want to go, then press forward, then look down again. Also, backing into the sky then flying down on the part you want to change works for large distance changes.
RedruM-X 2015 年 2 月 3 日 上午 9:26 
You need to change the following value in C:\Users\<username>\Documents\Larian Studios\Divinity Original Sin\graphicSettings.lsx

<node id="ConfigEntry">
<attribute id="MapKey" value="TextureStreamingEnabled" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="1" type="4" />
</node>


to this ->

<node id="ConfigEntry">
<attribute id="MapKey" value="TextureStreamingEnabled" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="0" type="4" />
</node>


Larian says this isn't necessary anymore because they fixed the streamer in one of the newer patches, but I have the latest patch of 2015 and still had the issue, once I changed that the camera movement was smooth.
Take head, game will use more ram/vram and loading first time will be longer. But it is worth it by far.

I have all settings maxed btw.
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張貼日期: 2014 年 8 月 24 日 上午 2:29
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