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Your skill level in the school of magic (aero, geo, hydro, pyro, witch) has no effect on the strength of the spells.
This is true for all skills (of all schools). Higher levels in the correct schools can further reduce the ap cost to use said skill. All skills are used at the same level as your characters are. So that Minor Heal will still be useful at later levels.
This also helps with branching out into different schools of magic for 1 point, just to pick up the powerful low level magics (which are cheap to use in ap even without high levels in the school).
For int chars:
Oath in Witchcraft.
Minor heal in Water.
Haste in Fire.
Spider in Earth.
For dex chars:
Chaems in Scoundrel and Marksmanship
Jumps in Scoundrel and Marksmanship
Self haste in Scoundrel.
There are several more, just have a looksie.
Not quite.
What higher levels does is reduce or elimate the AP cost penalty for being under-skilled. The base AP cost cannot be lowered.