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You're also a bit low level, though not too low.
Boreas' main weakness is blind, blind means he won't summon minions or attack you and will just be a punching bag until he dies, you can also reliably stun him if you use drain willpower and then shocking touch on a character with decent intelligence. Boreas also takes full damage from the teleport spell (crushing damage) and you can use your mage to cast oath of desecration and wildfire on your physical damage dealer while keeping Boreas blind/stunned.
It's also far superior to counter a summon with your own summon rather than using destroy summon, as that's actually cheaper in AP and if you make a counter-summon you can not only easily destroy the enemy summon but also have it take some extra hits and hit some other enemies.
Basically, the AP cost for destroy summon is higher than the AP cost for summoning, so it's never really ever worth using.
For example, I noticed that he summoned less often and seemed to attack less and made mistakes like moving through areas where my fighter got attacks of opportunity, and he was less elusive, often moving right in front of characters (as if to be hit).
This time I am just getting destroyed within three turns, things seem to have changed and i need some definitive help on how to disable him and stop his summons. Within only one 2H warrior, the oath+rage+flurry combo nerfed and Wolgraf unable to conentrate backstabs due to Boreas moving around when hit I can do only do roughly 200 damage to Boreas per turn which means I require 20 turns of uninterupted hits to take him down.
I can blind him but this does not seem to stop him summoning anymore. I cannot survive the first set of summons.