Divinity: Original Sin (Classic)

Divinity: Original Sin (Classic)

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Why is it that a 75% chance to hit = 75% chance to miss
Seriously I will never understand this game. When the percentage to his is less than 100% you USUALLY miss, not at the percentage that it states.
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Showing 1-15 of 41 comments
blokkemblokkem Aug 2, 2014 @ 12:19pm 
I have noticed this too. I've got between 90-100 hours in the game and if that % chance to hit says anything other than 100%, it almost always misses. At first, I thought "Oh, just randomness/bad luck", but with the 100's of times that I had an 70-90% chance to hit and missed, it became very evident that something was wrong between what was rolling and what was being displayed as the chance to hit.
Last edited by blokkemblokkem; Aug 2, 2014 @ 12:20pm
Rilbur Aug 2, 2014 @ 12:37pm 
Huh, odd. My hit/miss ratios have seemed to work out about right. Then again, I haven't been able to play in a week -- maybe there's been a patch?
Dak'kon Aug 2, 2014 @ 12:50pm 
I think I have seen this complaint about every game with a miss system ever made. I think you could flip coins and get a perfect half heads half tails then still have people assert it was OMG ALMOST ALL TAILS.

Your post is both wrong and melodramatic.~
Last edited by Dak'kon; Aug 2, 2014 @ 12:50pm
bloodraven43 Aug 2, 2014 @ 12:58pm 
Originally posted by Aerach:
I think I have seen this complaint about every game with a miss system ever made. I think you could flip coins and get a perfect half heads half tails then still have people assert it was OMG ALMOST ALL TAILS.

Your post is both wrong and melodramatic.~

yep...cause ill get critical hits with alot less of a percentage...lol
Dorok Aug 2, 2014 @ 1:04pm 
Originally posted by Aerach:
I think I have seen this complaint about every game with a miss system ever made....
You don't think, you are sure!

Well to dodge the problem Japanese designers have found the trick since a long time, they show percentage lower than real percentages. 80+ is 100% chance to hit, 60-80 is 95% chance to hit, 40-60 is 80% chance to hit, bellow is 60% chance to hit. On that bases players can feel the random is "fair".
Belnick Aug 2, 2014 @ 3:49pm 
have missed 4 times in a row in one round with 87% chance to hit

Incunabulum Aug 2, 2014 @ 4:56pm 
Originally posted by CrimsonKing:
Seriously I will never understand this game. When the percentage to his is less than 100% you USUALLY miss, not at the percentage that it states.

Two words

Observation
Bias
Snippy Aug 2, 2014 @ 5:06pm 
well after playing ALOT of blood bowl I know how unfair dice rolls can be, I am confident that you are exaggerating, because when you HIT, you take it as something normal and forget about it, but its the times when you MISS you are becoming angry and remember it, and then post a thread likes those.
SFCShadow Aug 2, 2014 @ 5:26pm 
Also I'm pretty sure the "to hit" number is before all modifiers. I have nearly 40 years experience with computers and programming and RNG generators are at best appoximations of "Randomness", however I have observed NO BIAS present in the game as dramatically "observed" by OP and others "wishing" for more.
C O R P S E Y Aug 2, 2014 @ 6:14pm 
Originally posted by Aerach:
Your post is both wrong and melodramatic.~

Sorry sir, but you are wrong. I've been tallying my misses today and the hit/miss ratio is about 30% off in favor of the game engine. Of course there is a chance my sample size isn't large enough, but there is something off, and I agree with the other person's statement that it might be before certain modifiers.
Blarker Aug 2, 2014 @ 8:00pm 
I have laughed at my firend repeatedly when his rogue goes behind someone, has an 80+% chance to hit, and then misses 3-4 times in a row (with each attack missing twice). I also find it interesting that as a wizard, unless the monster animation moves a fraction of an inch while I am clicking (hatehatehate), then i simply dont miss. Ever.
jdash417 Aug 2, 2014 @ 10:35pm 
the chance to hit is probably based on each attempt so a new dice is rolled every time you try to stab or swing. So every time you swing you have an 87 % chance to hit and a 13% chance to miss. some times the RNG gods are a witch.I agree It can be very frustrating when an enemy only has a sliver of life left and you swing 3 times and miss all 3 times
Peter Pan Aug 2, 2014 @ 10:38pm 
I'm sure you neglect to mention the times where you hit at 40% hit rate, most of the time. :P
Viscount Thalvaus Aug 2, 2014 @ 10:48pm 
RNG is like that in reality. Flip a coin 20 times and some people will get 18 of one 50% and two of the other 50% and such. In crafting with FFXIV I've failed with 90% chance 12 times in a row, as well as a 98% chance immediately thereafter with the HQ synth.

We just usually pay more attention to failures since successes happen so frequently and a miss is something that punishes us. Though that is not to say that there might not be a patch or something wrong with their system as a whole.
PocketYoda Aug 2, 2014 @ 10:58pm 
Whats is the mobs to dodge ratio to your to hit ratio? if you have 80% to hit and the mob has 100% to dodge... well it'll dodge you.
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Date Posted: Aug 2, 2014 @ 10:05am
Posts: 41