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Your post is both wrong and melodramatic.~
yep...cause ill get critical hits with alot less of a percentage...lol
Well to dodge the problem Japanese designers have found the trick since a long time, they show percentage lower than real percentages. 80+ is 100% chance to hit, 60-80 is 95% chance to hit, 40-60 is 80% chance to hit, bellow is 60% chance to hit. On that bases players can feel the random is "fair".
Two words
Observation
Bias
Sorry sir, but you are wrong. I've been tallying my misses today and the hit/miss ratio is about 30% off in favor of the game engine. Of course there is a chance my sample size isn't large enough, but there is something off, and I agree with the other person's statement that it might be before certain modifiers.
We just usually pay more attention to failures since successes happen so frequently and a miss is something that punishes us. Though that is not to say that there might not be a patch or something wrong with their system as a whole.