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Probably need to wait. Augustine Cordes explained in a YouTube video that there are plans for a native VR version.
1. Native stereo has a pointer rendering only on left eye and on the right eye there is a weird "breathing" black smudge that makes this mode unplayable until someone finds a way to get rid of it.
2. AFR and Synchronized Sequential both render fine but there are two "pointers" rendered in each eye.
Since the game is mostly pre rendered the performance is good and you can run it at high res, just need to fix those small issues.
(if you try it, rename the original .dll file in "Asylum\Engine\Binaries\ThirdParty\OpenXR\win64"