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Well, I usually do my persuading with various metal implements. Didn't work this time.
I pixelhunted that entire location, didn't find anything useable. Will try again. I do have some black powder on me.
Are you sure you're not talking about the way to get IN the temple? Cause I managed to do that with a Perception check. But for some reason I can't get out using the same path.
The text explains that there are Levir's men outside who will tear you apart if you attempt to leave with the gold. You need to find another passage.
How - see above. Why - logically, you are deep within the Slums, the thieves' guild's territory. Levir's men were distracted by a fake attack, but now they fell back to the temple. Realistically, it would be a fight of 2 against 20-30 men, i.e. a truly unwinnable fight.
It is viable, but don't expect to be able to complete every objective or optional goal.
Edit: pixel-hunting doesn't work in this game. It takes Perception 6 or higher (i.e. slightly above average) to see the first door, because it's frequently used (easier to spot due to the signs of use). The secret passage is an emergency exit and much better hidden. You need higher Perception to spot it. If you can't, either leave or make a deal with Levir.
There's nothing clickable in the 3 rooms, talking with Levir is pointless since I don't have social skills, and the way I got in is now blocked.
So, once again, for a fighter assassin, is there a way to succeed in this quest? Or should I stop wasting my time and just turn it in as a failure?
And this is not an "optional goal". I've been trying to get through this quest for a while now, and it seems I'm not even getting any SP for it (not even for the people I killed).
There are no SP per kill, but you should get SP per fights won, so if you fought on your way to the temple, you should have gotten something. If not, it's a bug. I'll double-check.
I have 6 perception and haven't gotten any messages. Probably that's the reason I can't find the exit.
I think the better solution would make this spot clickable. So that people can see that there's something to do, and see that they're failing a perception check.
All right, I would like to get this straight here,
When I started my Assassin playthrough, I wanted to make an assassin that would be the best at killing. I mean, that's what assassins do - they kill people, that's the common understanding. So I thought, if I'm very good at killing, at least I'll be able to do the Assassin Guild quests.
I understand about optional objectives. E.g. in the Aurelian spies mission, I couldn't get the reports. I thought it was a bit unfair (my character should have been given the option to intimidate or torture the spies to get this information), but OK, at least I've done the main quest.
But now I'm returning as a total failure. The Guildmaster doesn't even want to look my way. I've let literally a roomful of gold slip through our grasp.
And it turns out, what I needed was 8 Perception instead of 6 Perception. That's it. That's the difference between a successfull mission and a failed mission. No matter how hard you fight, if you don't have 8 Perception you fail the quest.
Why aren't there any options for fighters? I kill my way to the temple, get my hands on the friggin Guildmaster of the Thieves, the gold is right there, and I can't do anything because not enough Perception.
I don't know. It's just weird. And unsatisfying, I have to say it.
In the next mission, will I need 8 Charisma to succeed? Or maybe 8 Lore? Or should I pour my points into Streetwise? That would make me a better Assassin than training to kill, right?
I've killed 6 people in 2 fights, plus Levir himself which makes 7. After I get back to the Boatmen and report my failure, my SP are still the same as before I started the quest.
The guildmaster is pissed, but she will live and so will your character. You can't and will not succeed at everything.
Because killing people is not a solution to every problem.
Is there a better way to describe different abilities? I understand that in the end it's just a number, but in-game your character simply couldn't find the secret exit. Hardly an unrealistic scenario. In real life people succeed and fail because they are slightly smarter, faster, more observant, or intuitive than other people. If we were to measure such things the same way we measure IQ, we'd arrive to different sets of numbers.
One person can avoid a car crash because his reaction is a point higher than someone else's, who hits the brakes too late.
Again, stick with killing and you'll be a great assassin (which WILL come in handy in the next 2 quests), but you will fail objectives that require different skills.
Look, have you ever failed at something in your life because you weren't good at it? Same here. As long as the game can continue - and it does continue - it's all good. Learn to live with your failures (in the game, I mean).
We'll look into it. You get nothing for Levir, but you should get SP for the other fights.
And it's not even something that can be fixed in 1 playthrough. I can raise my skills, but I can do nothing about my attributes.
It's a bit like the 6 Intelligence requirement for the Antidas fight as IG. If you have it, you're gold, if you don't - you're screwed. And again it's the fighting characters that get the shaft, the talkies can always pass some persuasion checks and win.
I am sorry, but that's just not the case in my view. The reason the quest is failed is because there was NO WAY to complete it using a fighter character that didn't have 8 perception. In real life, that situation could have other options which you simply haven't bothered to represent in your game. I am not convinced that there was absolutely nothing else we could do or say to Levir that would make him reveal the exit. This is just a restrictive approach, not "realism".
Maybe, the situation can be dealt with by making a default option where the player makes a deal with Levir and shares the gold between Forty Thieves and Assassin's Guild. Darista won't be happy, still it is something to bolster the guild.
I'm ok with failing something because my character wasn't good enough if the game continues. If the game forces you to have 2 extra points to move forward, it's bad design. If it doesn't, it's all good.
Basically, the quest is designed this way:
- pure fighters fight their way to the temple, but unable to get the gold out
- jacks can avoid some combat, spot the secret way out and have the skills to open it (that's the second challenge there)
- talkers can easily avoid combat and make a deal with Levir
Your reward for being clever. We'll tone down the difficulty of the "low INT" fight though. It should be a very hard fight, but perhaps it's way too hard now.
Like?
Levir is the boss of the thieves' guild. He can't be threatened or he will lose face and will be replaced. Plus, he's dying (revealed in the thieves' questline), so your threats don't mean much to him anyway. You can only make a deal and the option is there, but it does require some skills.
Second city, Maadoran (largest city in world of AoD) is in the Early Access build also named as Extended Demo which contains 55% of the game.