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翻訳の問題を報告
Just face up you are the one who is ignorant and can't even disprove this facts with a good enough argument
The irony is hilarious.
Your simple mind cannot comprehend that games do not have to be of ONE genre. Or that the RPG genre is actually very encompassing, and you have a very narrow-mind of what an RPG is (simply because all you play are rpgs that are similar to each other).
LOL!!!!!! You won't "EXCEPT"
You are truly special and a very "exceptional" human being. Like I said, the argument hasn't been about whether Dark Souls is an rpg or not, but rather whether or not it is an RPG up to your standards. I and everyone else could care less what you classify games as lol
How old are you by the way? when did you first start playing games? What date did you learn to say" RPG games dude"
There is actually nothing to refute. You admitted that this is about your standards of what an RPG is. If the argument is about whether or not Dark Souls is an RPG by definition, then yes it is. but I am not in the business or arguing "opinions". Now you've even taken back your original statement and stated Dark Souls has RPG essence. pathetic lol
You have a very simple mind. You agree that games do not have to be of ONE genre? So when an RPG game (one genre) incorporates other elements, does it stop being an RPG? Very narrow mind indeed.
You have just proven my boy how dumb you are not to knowing I was being sarcastic
Now you're just stating red herrings, because you've lost the main argument. yes, pls start talking about other things
That's it keep calling me dumb, dumby, when you lost the argument and I have critisized your glorified arcade game for what it really is, which makes you feel so intelligent, skillful and whatever else you truely lack. lol
1) It's clear that you haven't played DS that much, because you have no idea of its mechanics and the importance of stats (which are very well desgined, by the way because you can't be good at everything and you have to build your stats to suit your playing syle, which doesn't require parrying at all - I finished my first playthrough without doing a single parry). Also, there are no more rails (considerably less, in fact) in DS than in any Bioware RPG.
As I said, there is a great game there, notwithstanding that your nephew plays it and does so with a "childish controller"... lol, but it's your loss.
2) As to the larger argument on what is and what's not an RPG, RPGs are about roleplaying,
Stats and branching dialogues are some of the mechanics used to enable roleplaying in cRPGs, but additional or different mechanics can be used too. Consider the example of my previous post with the spider girl: there is no branching dialogue, true, but the roleplaying is there. How would it be better if instead of using my "childish controller" to directly attack that NPC, I had to select a dialogue option "kill the NPC"?
When I played pen & paper RPGs 15 years ago, we didn't have branching dialogues or "levels" (and do I sound like an old man or what?) Yes, you had a stat sheet, but the stats didn't change that much and more than anything else it was just a rough guideline as to how you could roleplay, and modern PnPs RPGs have wisely much reduced the role of stats. Some PnP RPGs don't even have stats anymore or have reduced them to 2-4 attributes.
There really is no need to canonize what an RPG is or isn't based on its gaming mechanics. This sort of closed mindness just stalls the development of new ideas that can genuinely enrich the genre. When Fallout came out it didn't have to contend with any silly RPG benchmark, and it was such a good game precisely because it went against many of the RPG staples of the time.
If we want more great games like Fallout (in the sense of games that are as goundbreaking and unique at the time of their appearance as Fallout), the current "hardcore cRPG" benchmark (which can be reduced to "does this game use the same gaming mechanics as my favorite cRPGs of the late 90s?") is not going to help.