Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We'll try to communicate it better to the player.
Yeah man, need some clear explanation to the player, that if he proceeds with a second guild quest, things will go ham and he won't be able to do anything else besides main questline.
Vince, about that. I've noticed, that I have no clear notification about the chain of events I will enter when accepting second quest from Imperial Guard. What I mean, I will no longer be able to finish quests which Dellar and Feng gave me. I understand the reality in which no one in army will tell details about mission before the mission, but the game should hint you somehow about opportunities you'll lost. It's minor, but it forces me to return back to autosave and replay two missions again (not that they were too long).
With that, there is no indication of hardness of second and third quest, and, since player will be locked until he finishes them, with low combat skills he may stuck there.
Yup, I just checked his script. When you ask him about his village, the script sets the flag aod.npc_aemolas_checkForHonor to true. As long as that flag is true, the game checks your Word of Honour again every time you leave conversation with him, and offers you the quest if it's >= 1 (at which point it resets the flag to false).
The problem is that it appears that the game's engine can't handle resuming a conversation after you've been in the shopping/trading dialog, so getting the quest later is a bit obscure, because you have to talk to him and then leave without shopping.
If you've already asked him about his village and then later get the WoH, go talk to him ("Do you want to look at my wares?") and then don't look at his wares ("Maybe later." Leave). You'll get the same "[word of honor success] Wait, <charname>..."
I agree that he should do the same if you do look at his wares, but it seems that the engine can't support resuming a conversation after shopping.
[edit] Yes, I just confirmed it in-game. Went to Aemolas with 0 WoH, asked about his village, no quest. Did stuff and got WoH 1, went back, spoke to him and said "Maybe later." Leave. He said "wait" and told me about his quest.
1. You can't be sure;
2. More important - you can't predict this will happen with starting of the second quest for IG, and that you will go rage and kill everyone in Daratan.
I agreed, it's the whole direction of the game and cool saving system coupled with short duration of quests makes things easier, but still... I don't want to replay same quests, at least playing the same character)
I understand I wish they would have added multiple paths for each class. With merc they could have added one path where the avatar followed a more good/friendly save the world style by doing well and following the imperial guards or even joining the Daratan guards. That way we had a choice that set us down our path, evil or good in essence. This was pretty low budget though. For the money they spent this game is pretty amazing. It reminds me of the original Fallouts a bit.
Imperial Guard is kinda rough, but there actually is a way to make things do without a massacre, you just need required skills.