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Well said.
Why use your imagination when you can use what's worked and sold before?
One day there'll be a game about vampire elves having romances with zombie dwarves + ancient prophecy + a world that can only be saved from utter destruction by bringing a wizard his slippers.
You should create an ez mode though and award 2x skill points and 8 more stat points for newbies.
I'm pretty sure they wont do it. It's against their philosophy of game design. Do you really think feeble and uncommitted would play this?..
I just want the game to do well. They've made the game they wanted to make already, and once they've reached their primary audience and sales fall off, why not open it up to the less-hardcore? I'm not going to call them 'casuals' because even Easy mode for this game would still be Nightmare for Wasteland 2. "Oh my god, my guy died! If I wait awhile, he's going to get up again, right?"
I won't sit here and tell you my experience in past RPGs, as I don't have a long list like some of you. But as I said, if the game is really good in terms of content, game mechanics, and decision making that truly affect my character and others around him, then I'm all for it.
I will try the demo and see if I like it enough to get the full game. Next would be to try the game and hope to be immersed into the story/content as many of you have.
I stream as well. I might want to stream AoD if I do get the game. That is if Iron Tower doesn't mind me doing so. I always try to stream games that are forgotten, underrated or hidden gems.
Thanks for the blessing. I will download the demo momentarily.
Since a long time I wonder why develope a RPG with 3d or even 2d isometric engine, when most people are here for enjoying the story/choices/RP aspect? Personaly I play game like Fallout 1&2 with hight int/cha so the game play like a choose you're own adventure game with tactical combats some time.
AoD, and it's not a complaint, have an aged 3d look, like fallout & co got dated visuals at their time. Wouldn't be better to just concentrate on text and good 2d illustrations only?
A 2d topdown map is enought for combat + 2d token for characters. The only 3D that is really an added value is in the character sheet, so you can see your char with his stuff on it. But even this can be handle in 2D (ultima 7).
Vince, if you could go back in time with you're actual experience, will you still choose the same approch?
A game that relies on illustrations (and have the same scope as AoD) must have hundreds of illustrations. We couldn't afford it. Still can't (talking about future games).
And it doesn't have to be dependant on your class, just where you ended up with your story line ending. I think a folder that collects ending screenshots might appeal to more visual players as a satisfying ending.