The Age of Decadence
Nearly perfect(?) walkthrough with hybrid (Spoilers)
Hello, I'll like to get feedback on this walkthrough i have done with a hybrid character.
Greatly appreciated if you are able to point out the quests/paths missed.
The goal of this character is to explore as much content as possible, followed by killing as many people as possible. :)
Note: I prefer to minimize reloading, and only started to take detailed notes of my playthrough after Teron.

Starting character: Mercenary.
6 str, 8 dex, 6 con, 8 per, 8 int, 4 cha.
5 swords, 1 dodge, 1 crit, 2 alchemy.

Teron walkthrough overview:
Mercenary -> thief guild. Used critical strike for throne room and bandit camp. Used explosive pots for final thieves' guild quest.
Final stats:
https://steamcommunity.com/sharedfiles/filedetails/?id=540677112
5 swords, 6 dodge, 4 crit, 4 craft, 2 alchemy, 2 lore.

Missed out: Feng's room(sneak req), Artifact in throne room(trap & sneak req), Mine fight(possible with excessive reloading)

Maadoran walkthrough:
Thugs - Ask for 100 gold (bodycount). You get to kill em all later anyways.
map -> see gaelius +12 skillpoints
Craft studded ordu armor 7 dmg resist
Rescue religious fanatics - 2 skill points, 1 combat.
Militaedus (easy thief option), get 2104 gold, 6 skill points, 1 combat
Train +4 lockpick.
Slum well: Two power modules + breathing apparatus, keep word of honor. 4 pounds of blue steel, 1 pound of meteor.
Pass the slum - kill 4 peasants. Avoid combat with thief group. Too weak to kill big group.
Nero package explodes. Get name of calvanus.
Get mechanical eye from slum trader & install it.
Train +1 dodge
Arena, thief->zealot->crossbow kid->Papa youchan->Raider
Visit saross, get poisoned, kill prospector. Train +1 lore, get three new locations. Partially fix engine.
Visit all new places for skill points (remember to skip mountain monastery as it gets raided automatically.)
Arena questline - bartender, whorrehouse, 100 swords
Kill mehrab's crew in slums.
Explore Abyss, +18 skill.
Train +4 lore.
Thief quest - get jar, don't turn in quest to side with gaelius.
Turn in calvanus quest+400 gold, 2 skill points.
Train +1 sword.

Stat check: 6 swords, 7 dodge, 4 crit, 4 craft, 7 lore, 2 alch, 4 lockpick

Inferiae - Kill Guardian, turn on defense systems. +12 skill points through portal.
Train +1 lore. Finish abyss. +18 skill points.
Slum - well portal. Get cannister from vat. Get jar. +1 dex, +1 con.
Zamedi cleared. +12 skill points.
Train +2 craft. Craft studded armor, steel helm, steel scimitar.
Fail rogue quest due to missing jar. Proceed with next quest to kill boatmen.+18 skill points
Train +1 dodge.
Aemolous gold - Kill bandits, return gold.
Nasir quest, body count, get gem, + 1000 gold.
Arena->Easily killed up to Mack the knife.
Train +1 streetwise (3 streetwise)

BETRAY THIEVES' GUILD AND JOIN GAELIUS
Harran's pass -> loremaster path + streetwise. Bring ordu to gaelius. +24 skill points
Explore palace top floor +6 skill points
Explore zamedi - reward +24 skill points.
Train +2 craft
Fix library generator, and get surgical kit. +2 civil +6 skill
Arch - Turn on, send one sacrifice. Get +6 skill. One power modules remaining.

https://steamcommunity.com/sharedfiles/filedetails/?id=540677386

Ganezzar walkthrough:
Laevinus - Get Dead river and Hellgate maps from above inn. +12 skill.
Feng - Get necklace&Ring for 100 gold each. Money is not an issue at this point.
Train +1 lore
Old site - kill aurelians. Get airship, +1 tube, +12 skill points
Train + 2 lockpick

Stat check: 6,9,7,8,8,4
6 swords, 8 dodge, 4 crit, 8 crafting, 9 lore, 3 street, 2 trade, 2 alch, 6 lockpick.

Dead river - attach rope, fix machine. + skill points.
Train + 1 dodge
hell gate - Lockpick 2x generators +10 civic, get bomb, kill all constructs, give spear and mention surgical tools to bernie.
Power armor fight. Use whetstone, strong poison from slums. Win - select RA mode
8,11,7,8,8,4 - Fights become easy to win at this point.
Slums well - get bag (str requirement now met)
Monastery - Push leader, kill bandits. body count - enter vault, lockpick safe. Keep elixir and leave. Turn in elixir +6 skill.
Arena - Champion. Use acid vials, bolas, nets. 4 reloads.
Ganezzar fort - Kill challengers
Ganezzar rescue elias - lord darganus - 6 points. Kill Hector - 12 points.
Train +1 dodge
Agree with Meru to go to al akia. Kill soldiers, let meru get possessed. Kill meru. Get qantari sword, Aegis of the magi. +30 skill points
Erebus (palace loremaster) +5 civil skills, +1 persuasion and etiq.
Clear militades quest (kill daragon)
Power armor - Keep armor, lose word of honor, get power module as a reward.
Dead river - Kill scorpions, train +1 sword, get another respirator, power module
Kill god, or Talk to bernie - One God ending.

Final artis:
Module, 2x ghosthand, qantari sword (2 handed), aegis of the magi, Regeneration potion, Surgical kit, crimson eye, Astrolabe, large module, Demoncore, 2x respirator, Jellyfish, gracius map, Imperial power armor, galbo's ring, gun.

Final stats:
https://steamcommunity.com/sharedfiles/filedetails/?id=540677468

One god ending:
https://steamcommunity.com/sharedfiles/filedetails/?id=540678234

Killed god ending - Where's the phat lewtz!?!?!? :(
https://steamcommunity.com/sharedfiles/filedetails/?id=540676593

Places unlocked:
https://steamcommunity.com/sharedfiles/filedetails/?id=540687120
Отредактировано MrSean; 23 окт. 2015 г. в 23:25
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Сообщения 1627 из 27
Hm. Not sure if the guards are randomized now or whatnot, but the west door guard always kills me in this playthrough (at least at CS4 and lower).

The guard on the roof, on the other hand, does HP damage at CS3, but CS4 clears him without a scratch. The guard in hallway by the bedroom also requires CS4 to get past. Unfortunately, I got pinned by the bars in display room (AoD has 1001 ways to kill you :) ), so haven't cleared the palace.

Right now I'm poking Flavius for the second time (got critted the first one). It seems with poison and arm attacks the fight shouldn't be too difficult - I got him to "badly wounded" before the crit.
In the display room, if you trigger the trap you are given two options. If the first isn't working out for you, perhaps try exploring the second. ;)
Nice walkthroughs. Thanks for almost perfect character stats, here is my wild west style badass assassin, shooting 4 crossbows in first turn.
http://steamcommunity.com/sharedfiles/filedetails/?id=566890849
http://steamcommunity.com/sharedfiles/filedetails/?id=566890827
And who said that money are the problem in Teron :)
Отредактировано Alasher; 2 дек. 2015 г. в 0:09
Автор сообщения: MrSean
6 str, 8 dex, 6 con, 8 per, 8 int, 4 cha.

Please clarify what do you neeed 8 INT for? I know only about The grain of truth quest (Storyteler) and some information gains. For abyss, library and some other places 7 is enough (sometimes combined with lore/crafting). What am I missing?

By the way, thanks for the really great guide. I'll definitely consult with it
Отредактировано eldercom; 14 янв. 2016 г. в 0:46
Here are some tweaks to the assassin guide:

1. Start with 3(+1) Lockpick and 3 sneak. While infiltrating steal armor in guard house, then go up from the stone tower, crit kill 2 guards, kill Flavius & get another armor (you'll need i guess 50+ in crit to kill the last guard). So it' +2 crit and 2 iron armors which are useful at this point

2. When Dealing with Feng, consider your options:
Feng way will lead you to Aemolas gold which is
+ 5(6) SP
+ some gold
+ 5 SP for new location
+ 2 combat skill
+ good deal of body count

Or Crassus way will give you:
+ 5(6) SP for Grain of truth quest
+ 1 Crafting, +1 Lore and + 1 I guess Etiquete or equal civil points. which means economy of 10 SP


3. Don't go to Maadoran with Aurelian spy, kill it having 4 in crit & get much needed +1 crit (training not rating) for successful infiltration. Then do other things and proceed with assassins missions. When you eventually get to Maadoran, take the first quest from Darista, but don't talk to Hamza yet!, then go to Domitius and tell Gaelius that you want to serve him, you'll get Darius Tomb quest and eventually become Aurelian Praetor. This is as intended (the dialog will reveal it).
And now this is obviously a bug but after doing this you'll still be able to complete the first Maadoran assassins quest. So do it you dirty cheater. Oh yes and don't forget to recieve training from one of those guys
This way you'll get a ♥♥♥♥♥♥♥♥ of extra SP

4. Peaceful body count resolution of second militades fight gives you extra +5(6) SP

5. Contrary to this kill raiders after criting their leader. They're not tough and will be wounded after crit skill check. Just rush for the archer and whirlwind everything from there

6. Don't sneak in Aurelian outpost, poison them with your 2 in alchemy and Crit first guard. You'll get 2 rather easy battles instead of one tough. Though Crossbowman drives me nuts... Bolas the ♥♥♥♥♥♥ first than deal with the other two

7. Livia event battle solution actually gives you +2 combat points not 1 + some loot, so consider this option.

Maadoran

8. Leave Zamedi demon for later and kill him using 6 crit in the process. +4 combat points won't hurt (you'll still get the other +12)

9. When dealing with Inferiae you can kill them for +2(?) combat points or erase them with tower defence system for +12 SP (needed 8 lore which you should have at this point)

10. Old site. You need extra 25 SP to train Lore from 8 to 9, and the outcome would be only +12. So why would you do that?

11. In Ganezzar kill Hector not Pancratius. This way You'll be able to complete Militades quest without streetwise check. And more than that the ♥♥♥♥♥♥ will end up in the lowtown where his actual place is.

SO now it' actually complete. This way I got all the artifacts and unique weapons. The only thing I couldn't do was repairing blue steel smelter for +12 SP with my 2 extra power tubes and 8 lore as those Daratan ♥♥♥♥♥♥♥ won't let me in with 6 Daratan rep. Need some workaround on this. But anyway I ended up with 10 in Weapon, Dodge, Crit and Craft so it's not that important

Final stats
http://images.akamai.steamusercontent.com/ugc/543050193622046888/2157F3B74DDB7BB5B31F1E7E9E5A470B6E7810FB/
Отредактировано eldercom; 1 фев. 2016 г. в 12:24
What do you get for sneaking around in Antidas' palace? You need to put points in a bunch of stuff you probably wont really need in the long run.

I'd start with a Loremaster background and join the AG from there. For the body count requirement, go to the thugs around the Tavern and lure them back to the Tavern's doorway so you just fight them 1v1. Even with just 4 points in both Dodge/Dagger, I killed them(and most of the time with no reload necessary).

To maximize the Feng/Crassius shuffle: Go to Crassius and use the other checks to make him "leave" without murdering him. Then go to Feng and get the bonus points from him, then to Crassius for his(well, if you have enough rep that is. You need 10). This way, you only lose Loyalty and not Word of Honor. Get the WoH bonus by honoring your deal with Esbenus, so you can get Aemolas' quest.

It seems you did the same thing for the Maadoran Shuffle. Yeah, I think it's a bug too.

Edit: reworded so it doesn't look like you get Loyalty from Esbenus deal.
Отредактировано GBrL; 2 фев. 2016 г. в 21:29
Автор сообщения: Lunairetic
What do you get for sneaking around in Antidas' palace? You need to put points in a bunch of stuff you probably wont really need in the long run.
To maximize the Feng/Crassius shuffle: Go to Crassius and use the other checks to make him "leave" without murdering him. Then go to Feng and get the bonus points from him, then to Crassius for his(well, if you have enough rep that is. You need 10). This way, you only lose Loyalty and not Word of Honor, which you can get with honoring your deal with Esbenus, so you can get Aemolas' quest.

Well it's a very interesting notice on Feng/Cassus conflict, I'll look into it.

But regarding Infiltration I can't agree.

First in a long run you'll need Lockpicking, Lore and Crafting. To train them from 3 to 4 you need 10*3 = 30 SP OR you can put only 15 SP into sneak to get them for free (if Feng stays, otherwise it's only crafting and 10 SP saving). And later as an Aurelian praetor you'll need either 3 streetwise or 4 sneak to get to Ordu, it's unavoidable (battle with everyone in Harran's pass didn't seem doable for me with 10 dodge, 8 weapon and 6 crit and unique equip). You can get only +1 streetwise for free with CHA4 from Kamnebi I guess and you'll have 3 in sneak anyway, so it's 10 SP regardless. 3 in streetwise allows you to resolve exploding package peacefully for 6 SP instead of 2(1?) combat points and 4 sneak will give some interesting extra options in Teron so here are some options

Second, Infiltration gives you +1 crit rating for every crit check and +6 SP in the end (+1 combat if you kill Flavius or +1 (or even +2, don't remember) for slaves) and what's more important it can be performed without any points in Sneak/Lockpicking, using only crit. So it is a must anyway
Отредактировано Alasher; 31 дек. 2016 г. в 3:55
Why not 5/10/5/8/8/4? AP seems good.
For certain events/endings, you need 7 constitution. So, many hybrids will start with 6 constitution and later boost it to 7 with the healing machine for that reason. 5 constitution is too low to get access to those events except in specific runs where you can boost constitution twice. Of course, if you don't care about those events/endings, then you can run less constitution, but less than 40 hp really does feel pretty fragile in many fights.

As for strength, strength makes a big difference in melee damage overcoming armor. I'd argue the two strongest melee weapons routes are daggers or two handed axes, and 10 AP is plenty for both of those builds(5 fast attacks at 2AP or 2 fast attacks at 5AP). Arguably for swords or spears 12 AP may be worth the strength loss (as generally you will be using 3AP fast attacks), but I haven't crunched the numbers and low strength builds can really struggle against armored foes.

However, I'd argue that 7 intelligence is actually the preferred cut off instead of 8 in almost all circumstances. Very few events of note require 8 intelligence rather than 7, and 7 enables access to all endings and all lore content. I'd rather take that extra point and throw it into more strength.

The exception is crossbow assassins, which I think is one of the most dominant builds in the game at 4/10/6/8/8/4 using the hand crossbow and later the bolt gun. Assassins get +15 to ranged attacks, and crossbows don't use strength in their damage calculations. Plus, they are able to pivot easily into the IG questline or the Aurelian praetor questline.

Finally, if you don't care about those particular endings but you want a true hybrid killer with access to the abyss and all accessible lore, you can get there with perception 7, intelligence 7 starting as a loremaster. I did this as a melee loremaster/thief/praetor with the following results:

http://steamcommunity.com/sharedfiles/filedetails/?id=831080550

http://steamcommunity.com/sharedfiles/filedetails/?id=831080451
Отредактировано artofwar; 31 дек. 2016 г. в 10:06
Daggers are generally better in every fight in the game (thanks to crit wonders), except one - the final one, to be precise. And they are not just worse there, but completely useless, as crit effects don't apply. And to make things worse you need to deliver damage fast, or you'll lose, so with daggers it can become just impossible. You still can get non-combat ending, but is this what you've built your killing machine for?
And the final battle is the only one you should be concerned about. So I would recommend against daggers, everything else seems to work in the final battle (bleeding included). But axes are plain simple and effective
Отредактировано eldercom; 31 дек. 2016 г. в 16:01
Craft 10 meteor dagger worked fine for me in the final battle.
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Дата создания: 23 окт. 2015 г. в 22:55
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