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I think the challenge is trying to craft armor requiring hardened leather before leaving Teron. By the time you reach Maadoran, yeah, the blacksmith will have what you need.
I guess it's not a big deal, but I was really looking forward to finally piecing together that reinforced leather piece I had been saving up for, expecting to complete it in time to help make those brutal final fights at the end of the first act a bit more managable, and it just doesn't exist. It's just iron, iron, and more iron.
It was one of the few let-downs I have experienced with the game so far, which is what had me wondering whether it was a design decision to limit the ability to create reinforced armor in the first act due to balance concerns, or if perhaps there was some slight oversight that could possibly be smoothed over at some future point with in a quality-of-life/polish pass.
From that perspective, I don't really see why it belongs out of reach in Act One (considering it is immediately available for crafting the second you hit Maadoran) while Iron is comically over-represented. I mean, seriously, where are these wasteland scrub turds finding all this iron lying around? The embarassment of iron on display in Aemolas village alone would make a 12th century king blush.
Maybe the issue is that the armor progression curve just ramps up too quickly? It's a short game, and ending with anything greater that steel doesn't really give any tier below that much time to breathe.
Perhaps that's why cloth decomposition exists, yet there is nothing to do with cloth swatches?
There must have been a plan initially to do something with it if they bothered to code it. Padded armor? Reinforced silks? Layered silk was the kevlar of the ancient world!
Sturdy, light cloth armor might have served well as an alternative to stiff, heavy leathers, but why bother with either when even a common vagabond can start the game in a suit of bronze armor fit for a general or prince?
Maybe steel should have been the ultimate prize. Steel was a big deal for a very long time, and was worth its weight in gold. The perfection of steel production took centuries, and the industrialization of steel production was world-altering, whereas, in this game, uncovering the means to produce steel (or potentially far better) on an industrial scale is an optional side-mission in Act One, and has all the lasting impact and import of a dry fart. :/
I mean, it is what it is, and it's fine enough. I still love it. I'd be interested to know what the devs original intention for armor progression was (and how it tied in with their world building), and how it must have evolved over the years that the game was in production.