Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well, I think that the game is all right when you play mercenary. You should join imperial guard if your character is good for fight - you are likely to get stuked and die in imperial guard playing not for some kind of brute. So, mercenary can initially join thieves, merchants, and/or lord of Terron - viable choices if he is not so much for a fight.
I am passing combat difficulties with crafting. I've passed terron for imperial guard first mission with a shield-axe build, and I also got two or three (or four?) in crafting and forged myself fine armor, axe, shield (bronze, but perhaps I was able to scrape enough metal for iron axe maybe before joining), and I sharpened the axe with wet stone. So first battles for imperial guard were without problems.
My suggestion is either add another "raider" or get rid of an enemy guard. That will help leading into the surprise second fight as well for those unprepared to heal themselves with salve while looting the battlefield, as hopefully they have come through with a bit more health.
I enjoy the combat in this game and simultaneously dislike it with a passion because the RNG wall can be a hard surface to headbutt. Some folk might just want to play the game and not the metagame.
It's all possible, just difficult.
Yeah I know a large part of that difficulty was understanding the mechanics of the game...but I don't think it's justified that the game goes from a 9/10 on difficulty in the first couple hours/fights to like, a 5/6 (tops) rest of the game.
Anyway, I found that abusing AI pathing and the way the map set up is actually one of the best ways to go. For IG1, you can sneak around the side, then initiate combat NEXT TO THE MERCHANT. Because he has terrible dodge/armor skills, you can usually wreck him in 2 turns, aggro the others, and kite the guards around while your raider buddies trash whoever's left..then if you're lucky, maybe one guard at a time will run back to your buds. It's super cheesy, and I felt kind of cheap doing it, but eh.
You can also cheese the raider camp encounter pretty hard. There's a dead end by the left wall that only has a 1 tile choke- you just manually aggro, run to the choke, and kill them one by one as they funnel into you. Also cheesy. If your damage is pretty high, you can start combat next to the closer archer and kill him before the other raiders catch up.
Since purchase I've only tried various stabs through Teron, always stopping to try something else once a character moves on (or is ready to move on). The "non-violent" (is it really non-violent when you blow up a bunch of blokes, or hire one band of blokes to take out another resulting in dead bodies everywhere?) approaches have been the most rewarding, and I am strongly considering a "non-violent" praetor who takes to the sword in chapter 2 as an alternative to fighting the combat RNG in chapter 1.
10 dex, 2-handed spear, dodge and alchemy. My strategy is to poison every single hostile NPC and keep them poisoned while avoiding a direct brawl. This let me finish the IG line in Teron with minimal reloads and no side-quest grinding.
The character is also quite effective in solo fights as long as he can zone out multiple opponents with the spear. Other spearmen and archers can chip him out.
Ah, sounds almost exactly like my favorite combat build. Am at 121 kills as we speak :)
Thanks for the reply. I'm at about 6 or 7 STR, 6 INT, Very high Perception and Dex and low Charisma. CON brings me to 40 Health. I've got I think 5 in both Block and Swords. I'm using the Cavalry Shield, no helmet and the Iron Imperial Guard armour that's one tier below Lorica Segmentata but allows for 11AP in combat. Sorry for the lack of specifics here but I can't get into the game where I am at the moment.
I'm open to hearing that I've ♥♥♥♥♥♥ up my build but the thing is I perform fine in the one on one fights and against Militades' thugs for instance. The problems arise in the battles with allied NPCs, where it seems to succeed or fail solely based on how lucky the NPCs get. It's just annoying to being so restricted early game. Even allowing that this is a very hardcore RPG, it seems counterintuitive that it should be so punishing early game and then easier late-game as more options present themselves and builds become more effective.
I appreciate what you're doing with the design and had no problem with the unforgiving approach in my last playthrough as a diplomatic character where I never felt gipped as the game beat me into making world-appropriate decisions (like not trying to be Batman when my guy is a consumptive smoothtalker) but on this combat run I feel like it's more frustrating trial and error than anything else. I literally cannot defeat Antidas and have tried him with two different combat builds now.