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Damage doesn't scale. Each armor has damage resistance (DR). If you deal 5 points of damage to a guy wearing armor with 8 DR, the armor will absorb the damage completely.
Being short, daggers can also attack only into 4 of the adjacent squares. I have often cursed the necessity to move before striking, especially if the enemies wielded spears and 2H weapons.
They are viable weapons, though. I killed the Guardian with a dagger, the thief group in the slums and the arena fighters.
4 AP weapons fit as well (gladius, khopesh, marculus, etc).
You cannot dual wield weapons. You can have one a weapon in each slot but the character will swap to that weapon when you select it rather than dual wield them.
Note that the different dagger variations have different bonuses. Some have better crit rating and some are faster and more accurate. You can freely switch between them depending on your enemy.
Most of the items you can have on your belt are support stuff like alchemy and nets or smaller, lighter weapons like gladius and the light mallet. Daggers fit in with light weapons so you can keep them in your belt but there is no specific reason I can think of to keep them there if your hands are free.
They cause deadly damage from bleeding. And bleeding damage can be stacked. Combine it with poison and your enemies will get like 3-4 times more damage from DoTs than from standard attacks. And always try to do arterial strikes and invest more points in critical hits than in daggers themselves.
When I played as assassin I never even had to max my combat skills and had like 9 in crits and 7 in daggers.
They can be used to pass active checks regarding critical strikes in a character that has no dagger proficiency.